$12256 / $11500
Hi guys,
I am new to android game development. I have created my first game (BadAsh) using Godot 4 engine.
I have mainly used assets from this site only. Currently, I have not added any credit section in game. I will add it later on, it is work in progress.
Please download and enjoy the game. I would really appreciate if there are any feedback and suggesstions.
Thanks
Game name: BadAsh
Google play store link: https://play.google.com/store/apps/details?id=com.acegamer.badash
Gameplay video: https://youtu.be/rBYDVMpAeJ4?si=gXrdw2pPszC3AdrP
Looks good! Can't wait to try it!
I understand being busy and excited for the games release, but you should know that distributing the game without giving proper attribution is technically a violation of the asset's licenses. I'm not trying to be a cop here, but you should try to get your credits listed as soon as possible. I'm confident all the artists are understanding and happy to see their assets being used in your game. The assets are free, but the agreement is that you give credit any time you distribute a game and- if any of the artists decided to be a stickler for the rules- you've exposed yourself to some legal trouble until the credits page is in the game.
"later on" should never be after you've released it to the public.
--Medicine Storm
Played it. Good use of parallaxing backgrounds. I like the challenge curve as well. It ramps up gently but significantly. I wonder if you could add power-ups to add some flavor. You may have already, but I hadn't encountered any as far as I got. Perhaps something that increases the jump movement speed. Or limit the number of "double jumps" (mid-air direction reversals) that the character can perform before he has to make contact with a surface, then provide a power-up to increase that limit.
--Medicine Storm
MedicineStorm
Thanks for suggestions.
Currently there is no power-up in game. its plain old Ash just running with his guts and your support :)
Regarding 'increases the jump movement speed', sounds interesting. I will see how this will impact the game.
Regarding 'limit the number of "double jumps"'. In later levels, there are multiple obstacles which required player to keep Ash mid air for sometime to pass through those obstacles. if I were to limit it, it might have adverse affect. Still I will look into it.
Similar to this, I have one thought, in future I am planning to add power-up like dash, which will increase Ash speed horizontally for a moment and he will destory any obstacle during that period. And I can also introduce some obstacles which might take whole screen in a moment, so Ash will have to rely on this power up. This powerup will have limit. Such as power up cooldown and active time which might or not be increased using coins (coins not available in game currently). Its all in my head, when I will work on it, at that time I need to check its feasibility :D.
Please keep proving more suggestions and feedback.