Typical number of tile layers and other factors

Typical number of tile layers and other factors

 

I was developing a 2D 32x32 tileset which I might post here (i.e., it isn't really tied to an existing project) but I had some questions on which I am looking to get some feedback. Generally, I would like to make a tileset that is "typical" enough that it can be widely used but I am not sure if some of my choices might limit its usefulness. 

1. The main question is - How many tile layers are typical? Some of the tiles I am working on are designed to be used in multiple layers and I noticed that depending on how I do this 2, 3, or more tile layers might be needed. For example, walls tiles on 1 layer, a window on another layer, curtains on another layer, etc. Past projects I have collaborated on had an expectation that tiles would be limited to 3 layers, but I wasn't sure how typical that was or if there was a technical limitation involved. 

2. Related to the above issue is whether I should expect that semi-transparent tiles are ok? For example, If I have multiple tiles I would like to have darker or lighter versions of, is it better to add all those versions or have 1 additional semi-transparent tile to add a 50% darker tone. Same question for right/left versions - should I add these or assume users of the tileset will be able to flip/rotate tiles (like in Tiled)?

Some of these design decisions would seem like they would impact performance or make the tileset harder or easier to use. I guess I am all turned around about what the goal of a tileset designed to be posted here should be? ... Minimal size, large number of options, simple to use, something else?

Any thoughts would be appreciated. - thanks