VoxelDesc, a voxel editor powered by a command line

VoxelDesc, a voxel editor powered by a command line

claudeb's picture

Hello, everyone! I'm sort of abusing the system here, since this project doesn't use any art from OGA -- or indeed any art at all. But it IS about game art, specifically voxels. Namely, about making voxel art in an efficient way.

You see, voxel art editors aren't hard to find. But all of them seem to assume that the way to "paint" with voxels is by placing every single one with the mouse. Which is slow, tedious and error-prone. So I thought, why not take a clue from classic software such as POV-Ray or Logo and add a scripting language to the mix?

You can see the results for yourself on itch.io or else on GitHub if you're so inclined. This is after two weeks of work (though admittedly I had the scripting console from the weekend before that). I haven't done any extensive testing yet, so I'm sure there are bugs and most importantly edge cases. I also haven't tried to put the resulting art in an actual game or tech demo, so for all I know the save file format is crap. (Is there even a standard for voxel art?) But I wanted to keep things very simple, because they're certain to become more complicated later, especially with my choice of platform.

But enough rambling. Thanks for reading, and by all means, let me know what you think.

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