When is is overkill?

When is is overkill?

Chasersgaming's picture

I’m working on some character assets right now, and whilst doing that I’ve always got in the back of my mind it’s versitility and how it can be used to create other characters and the possibie interactions with other things. I’ve heard of the term ‘asset flipping’ and from what I’ve read(not here) get the impression that it’s not something that is liked very much. Personally I don’t see it as a bad thing really, il like the idea of getting as much uses out of something and helps to keep some sort of consistency.

the reason I ask is because I’m torn between how I release these characters and how the will be received by on lookers. The football character I am working on will be the first, but then there will be others based on exactly the same sprite, with minor changes, like hair, or slightly taller in size as an example. So there may be let’s say 4 or 5. I would realease each one individually, but am I at risk of being looked upon as someone’s who just ‘assets flips’ or a ‘lazy’ artist (I must say although sprites being based on the same thing, it still takes quite some effort to edit them), and with each one being uploaded to a website, is it ‘overkilll’?

Same thing for let’s say a character is the same, but one has no hat and a sword the other has a hat or a knights helmet with a shield, they are 2 different characters, but from the same sprite, does it warrant 2 different sprite sheets? Should they be put on one, what if there are more? If searching for an archer, to make it would make sense to have 1 archer sheet, not one with archer and 3 other characters, but then hmmmm, I don’t know.

id be really interested on what the community thinks of this approach, what about a gamedev using art like this, which is easier to mange? 1 sheet with all of it? Or 1 sheet for 1 or 1 sheet for the other, which set up is ideal? Or is it dependant on the software? Or should I just consider my own preferences. Or is there a somesort of rule that is a baseline.

wow, I can really drone on a bit :)