Welcome to the spring 2023 art challenge. Shoot'em Up is this seasons genre.
The challenge and voting starts 1st March 2023.
Suubmission period ends 1st April 2023.
The votes will be tallied, announcing the winner on 8th April 2023.
Submit your entries anytime...
ANY art that hasn't already been submitted to OGA qualifies for the challenge!
Tag your submissions with "Shoot 'em up" and "2023" tag to be in the running...
Post a link to your upload in this thread or in the Discord Art Challenge Submission channel:
The submission with the most favourites by 8th April 2023 wins!
Prizes include a shiny new OGA medal for participants and the winner.
Also, appear a cut above the rest on the OpenGameArt.org Discord server by gaining the following roles:
🥇 Art Boss (for the winner)
🥈 Art Contender (for all entrants)
Art used in the banner image:
https://opengameart.org/content/arcade-space-shooter-game-assets
The following is a guide on the art required to make a shoot'em up. Good luck!
2D top down perspective.
2D side view perspective.
2D isometric perspective.
2.5D side view perspective.
Stage backgrounds Preferably at a 16:9 aspect ratio or 9:16 vertical to fit well on modern screens.
If possible, layer the backgrounds for a parallax scrolling effect.
A good resolution for pixel art backgrounds is 384 x 216. This fits the 1080p resolution perfectly when scaled up 5x.
2D stage backgrounds and flooring can be made using tilesets for either perspective.
Player collectables (health, shield, extra lives, weapon upgrades, smart bombs).
Player weapon types need a UI image reference but are visually expessed using different bullets.
Single shot, missile, lasers, triple shot, specials, bombs etc.
Player ship sprites.
Core animations: Fly (thruster loop).
Secondary animations: Fire, Bank (tilt left or right when moving), Evade (e.g. loop de loop), Hit (shield flash), Die (explode), Upgrade (Alter the appearance of the ship on weapon collect).
Enemy types
Standard small enemy ships that attack in waves.
Core animations: Fly (thruster loop).
Secondary animations: Fire, Hit (shield flash), Die (explode), Aim/Warning (before firing to tell the player a bullet is incoming).
Sub Boss (Medium - large size enemies). Usually appear midway through a level. These can be modular.
Core animations: Fly (thruster loop).
Secondary animations: Fire, Hit (shield flash), Die (explode), Aim/Warning (before firing to tell the player a bullet is incoming), Part/Weapon destroyed (For modular sprites), Intro/activation (when entering the scene).
Boss (Large - Extra large sprites)
Animations: Same as Sub Boss above.
Grounded enemies (Turrets, Tanks, Battleships)
Core animations: Fire.
Secondary animations: Hit, Die (Explode), Aim weapon, Activate.
Heads-up display
Player health bar, Lives, Bomb count, Pilot portrait. Score. Timer. Mana/magic/special power guage. Mini-map. Current weapon.
Concept art
Cutscenes
Faux box/cartridge art.
Press kit (hi-res backgrounds, logos, cinematic screenshots, banner images).
For Itch.io game page images, check out this size guide:
https://starwest.itch.io/itch-page-image-templates
Audio
It can be any style or genre, e.g., orchestral, electronic, chiptune, etc. Mood is important.
Type 1 main menus, levels, or credits scenes are passionate, rousing, self-assured, boisterous, or rowdy.
Type 2 main menus, levels, Boss fights or credits scenes are aggressive, fiery, tense, anxious, intense, volatile, visceral.
Game Over screen is literate, poignant, wistful, bittersweet, autumnal, or brooding.
Type 1 Loadout/Ship select can be literate, poignant, wistful, bittersweet, autumnal, or brooding.
Type 1 Loadout/Ship select can be passionate, rousing, confident, boisterous, rowdy.
SFX
Player ship / enemy fire.
Explosions and hits.
Boss inbound warning.
Also, menu select, e.g. button pushes, navigation.
Prime examples of the genre for inspiration:
Galaxian
Gradius
Zaxxon
Einhänder
R-Type
Raiden
Axelay
Hyper-5
https://hyper-5.itch.io/hyper-5
Broken link to GrafxKid's art sub (the banner art link). The text is correct, but the hyperlink isn't.
Fixed! Cheers!
Do platform shooters count?
https://opengameart.org/content/platform-shmup-hero-warpgal
hehehe. Shoot'em-right
--Medicine Storm
https://opengameart.org/content/brute-force
Warpgal can shoot 360 ;-)
Frayed knot. Warpgal would be run n gun or metriodvania. Challenges of the future...
Can multiscrolling be allowed?
Not sure what you mean @UrieW. Shoot 'em ups do auto scroll from level start to to level end...
Switch between multiple 2D perspective types that you provided.
I'm creating a game centered around dreams, and the main villain leads a race of nightmares. The perspective switches matches how dreams tend to feck up your way of thinking when navigating through them.
Ye sure. Axelay on the snes does that. It switches from vertical to horizontal at different stages.
What about switching to more perspectives, like top down, clockwise and front?
My submission is now live!
Crimson Disco Shmup Asset Pack | OpenGameArt.org
https://opengameart.org/content/shmup-dragon
Hey :) Thanks for hosting this challenge and providing a nice theme idea.
Here is my entry:
https://opengameart.org/content/the-ferryman-shootem-up-player-sprite
---------------------------------
2DPIXX - Game Art and Design by Jana Ochse
Website: http://2dpixx.de
Artstation: https://www.artstation.com/2dpixx
Ko-fi: https://ko-fi.com/2dpixx
https://opengameart.org/content/6-tracksshooting-synth-hero
I have submitted art to the Spring Art Challenge 2023.
This is my first time participating in the Art Challenge.
Here's my submission: Side-scrolling cute 'em up enemy sprites
MedicineStorm misspelled shoot 'em up, without the first space, btw. Both in the theme and search filter. Therefor following the instructions in the OP of this thread will result in entries not showing up under See the Art Challenge entries submitted so far.
Thanks for the info. I will gather any stray entries and make a post with the links to all for the voting period 👍
It already says so on the main page, but just to announce it here, vitalezzz won!
___________________________________________________________________
No mind to think;
No will to break;
No voice to cry suffering.
Congrats vitalezz!
Justly deserved my good man.
Thanks everyone :)