Hello! I made a mobile game similar to syobon action (cat mario). Its a 2d pixel unfair platformer. Here's the link to it https://play.google.com/store/apps/details?id=com.Boon.UnfairPlatformer
Its a free game only available in the google play store. Thank you for checking it out if you did.
ScreenShots:
Here are the credits(which is also in the game) / stuff i used. Credits Produced, programmed and Designed using unity game engine by Tan Boon Hing
Most of the assets are from people from OpenGameArt.org Thank you OpenGameArt.org and the people from OGA!
Music and Sound Effects
4 Chiptune(Adventure) , The Essential Retro Video Game Sound Effects Collection [512 sounds]
(Music used in all levels except 2-boss + most sound effects) - https://juhanijunkala.com/ (SubspaceAudio on OpenGameArt)
Good Mood Theme(8-BIT) (Music used in main menu) - @wyver9 https://wyver9.bandcamp.com/ https://twitter.com/wyver9 (wyver9 on OpenGameArt)
"Welcome to Swindler's!" (Music used in 2-boss level) - Spring/Spring Enterprises (Spring on OpenGameArt)
Pixel Arts
Seasonal Platformer Tiles , Platformer Baddies , Items and elements , Jellybot enemies (Pixel Art that made up most of the game) (GrafxKid on OpenGameArt)
Treasure chest Pixel art animation (pixel art of empty treasure chest in 2-boss level) - DontMind8.blogspot.com
Classic Pirate Captain [Animated] (pixel art animation of pirateboss in 2-boss) (DezrasDragons on OpenGameArt)
Forest Boy - Platformer Animated Character 24x24 (pixel art animation of main character) (patvanmackelberg on OpenGameArt)
Cannon sprite (Cannon Sprite on 2-boss) (Disthron on OpenGameArt)
Other Pixel arts (TanBoonHing)
Ahhh, you used one of my songs ^^
Problem is the game is too hard for me to get to where it actually plays :P
Hopefuly the difficulty is not a turn-off to people playing.
Its quite far in the game to the part where i used your music.
I uploaded the part where i used your music if you want to see the part where it actually plays.
https://youtu.be/FEw3BUhuMuk
Thanks for the amazing music! It fits really well with the pirate boss.
Well , I didn't sit down with the game for hours on end to try and master it, but you generally don't do that with phone games.
no problem! I'll check out the video~
GamePlay Trailer!
https://youtu.be/WPHVohGw2Tw
Music Credits:
https://opengameart.org/content/chiptune-interlude-pack
https://opengameart.org/users/pant0don
https://soundcloud.com/3xblast
Lol a Flappy Bird reference.
That game wasn't very fair, so I got mad and quit ;-)
But seriously: a lot of fun and definitely hard! I don't think it's too hard to put people off though....I mean the title alone should tell them what to expect, right?
I saw it was built on Unity - did you create your own platformer engine or did you use something from the asset store? Just curious...feel free to pm if you'd rather not say here.
Thanks for trying the game!
I did not use any scripts from the asset store in the game.
All the scripts/coding was done by me but whenever i dont really know how to do stuff i would always look online
such as the best way to check if the player is grounded.(on the ground)
There are alot of information and good tutorials online.
Since it was the first platformer that i ever made , when i created the foundation of the game , there were quite a few bugs.(which were fixed in the end , took me some time)
Such examples would be the delayed deaths and when the player died it would go up super high.
Cool - like I said above, good job.
Unfair Rage Platformer is now available on PC!
https://tanboonhing.itch.io/unfair-rage-platformer
I have also updated the mobile version
Updates:
Changed buttons to fancier buttons
Added Pause feature
which allows players to pause game and is able to go back to the main menu through pause menu
Fixed bugs
Changed behavior of the bird when dismount(Major bug issue)
You can no longer go to the boss level through a loophole without completing all the levels in the corresponding world