I tried without dithering at first, but it didn't feel like there were enough colors for it to look good that way. I'll poke around at it and see if maybe I can make it work.
Just a heads up, I've made a bunch of changes to this in response to suggestions I've gotten. It's definitely worth checking out, particularly the rainbow version, which allows you to make large groups of color ramps at once, and provides a nice set of swtches for you:
I added a couple of other sliders to produce some really dramatic lighting effects, as well as the ability to get a bookmark link. Here are a few samples I made of the same grass green color under different lighting conditions:
I tried without dithering at first, but it didn't feel like there were enough colors for it to look good that way. I'll poke around at it and see if maybe I can make it work.
Changed the background in a big way.
Update!
Update.
Just a heads up, I've made a bunch of changes to this in response to suggestions I've gotten. It's definitely worth checking out, particularly the rainbow version, which allows you to make large groups of color ramps at once, and provides a nice set of swtches for you:
http://static.opengameart.org/gradientifier/rainbow.html
Also, be sure to check out the "Taste the Rainbow" link. It's pretty awesome.
I made a bunch of these for the Dawnbringer 32 palette.
Here's some samples of what it can do.
I added a couple of other sliders to produce some really dramatic lighting effects, as well as the ability to get a bookmark link. Here are a few samples I made of the same grass green color under different lighting conditions:
@Kenney: Any chance you could give some basic hints at modifying and creating .ken files?
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