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Tuesday, December 10, 2013 - 10:28

Cool concept, but the recording itself needs some work.  I think your gain was too high when you recorded it, because there's a lot of clipping, which causes the sound to distort.  (You can see this if you look at the preview image for the sound -- note how a large portion of it is solid white.  When that happens, it generally means a loss of sound quality.)

Saturday, December 7, 2013 - 15:09

Just an added note: The square tiles could use options for all four single corners, and also corners only on top or only on the bottom.

And just to reiterate, nice work. :)

Saturday, December 7, 2013 - 09:04

I just played around with this and it's a lot of fun.  Nice work. :)

Wednesday, December 4, 2013 - 12:08

Done.

Wednesday, December 4, 2013 - 08:33

I'll see if I can figure out what's causing this later today.

Thursday, November 28, 2013 - 22:03

Nice work on both of these sets.  Some of the ones in the second set remind me of Mega Man X on the SNES for some reason. 

 

Anyway, keep it up. :)

Monday, November 25, 2013 - 18:32

Excellent idea.  Done. :)

 

Monday, November 25, 2013 - 18:21

Here's a quick PNG export of the main HUD without the background and numbers.  I don't think a lot of these are going to export all that well, because chabull is using some layer features that (to my knowledge) just aren't available in GIMP, or at the very least would require a lot of extra work to redo.

 

Monday, November 25, 2013 - 15:31

I have to say, I'm really impressed, not only with how good these assets are, but also with how easy their are to modify, and the amount of insight into your process I can get just by looking at the layers.

As for other art uploads, sometimes the process used to make the art doesn't break down as well as this one; that being said, for anyone making their art using a similar, multi-layered process, these submissions are absolutely exemplary.

Monday, November 25, 2013 - 14:18

@Nimja

Yeah, I didn't check out the other pages, but I suspected it was generated by a bot.  That pretty much confirms it. :)

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