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Monday, July 8, 2013 - 19:10

The lineart version would look better if it weren't so squiggly.

What you're seeing there is the Freestyle renderer, which Blender uses to do outlines.  It's extremely configurable.  I've attached another two examples with slightly different line styles.

At any rate, this seems like a cool way that someone with an novice to intermediate skill level (like myself) could make some cool and highly stylized game backgrounds.

Monday, July 8, 2013 - 17:26

Took a while for Blender to render it, although it didn't require a whole lot of attention from me. :)

Here's the video on youtube:

https://www.youtube.com/watch?v=YTLVbK90SQI

Monday, July 8, 2013 - 16:10

I didn't, but given the way the textures are set up, what will happen is that the texture patterns will remain stationary while the objects and lighting move.  Could be a neat effect.  I might try making a video out of it.

Monday, July 8, 2013 - 14:35

Just for kicks, I did a separate freestyle render to get some line art, then combined them.  I got this:

Monday, July 8, 2013 - 14:04

Wow, very nice. :)

Sunday, July 7, 2013 - 02:39

All good, I appreciate the heads up.

 

Saturday, July 6, 2013 - 23:50

Nice work. :)

Saturday, July 6, 2013 - 21:31

I don't think Blender makes for a very good level-editor at all

One of Blender's many purposes is to be a self-contained game engine.  As such, making it into a good level editor ought to be in the best interest of the project.

Saturday, July 6, 2013 - 18:19

Grids also force you to use right angles.

Grid snapping is potentially useful for this sort of thing, but it's at best a poor substitute when you need hardpoint snapping.  For building organic structures like cave systems that may have odd angles and slopes, it's extremely limiting.

Saturday, July 6, 2013 - 18:16

Yes, that's fixed.  Thanks for the heads up.

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