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Friday, July 19, 2013 - 10:40

@Sharm:

As for minecraft resources, what I've seen of that reminds me a lot of how ridiculously petty and self righteous people who rip and edit sprites from professional games can be.  I avoid them both for that reason.  Too much drama!

Oh man.  Yeah, it's unbelievable how many people I've seen demanding that people ask permission to use "their" (unauthorized) sprite rips. 

@Duion

The thing is a modder donates his work to improve the main game without getting paid and the owner of the main game profits from it, but at the same time does not support or care about the modders and when they decide to make a part  two of the game the old mod has become completely useless, so the modder would have to buy part two of the game and start again with his work, this continues all the time.

I don't think that's entirely fair.  Quake and its sequels are some of the most modded games in history, and although the latest version of the engine is usually proprietary, they always GPL their code rather than abandoning modders.  The Quake 2 engine, for instance, is used all over the place now.

Thursday, July 18, 2013 - 21:47

a few

Yeah, just a few. :)

Awesome work, guys :)

Thursday, July 18, 2013 - 10:55

This is a slightly different direction than what this discussion is taking, but I think it's on topic enough to be worth adding.

One of the things that stops computers from being able to write coherent plots is a lack of "common sense".  Apparently there's a project going on at MIT right now called ConceptNet, which is a large collection of concepts and how they relate to one another.  Apparently it's licensed CC-BY-SA, which means that it's free to use and fit for inclusion in FOSS projects.  The download is over half a gigabyte compressed, so it contains an incredible amount of information.

What drew my attention to this is an article I saw on slashdot about how apparently ConceptNet has roughly the IQ of a 4-year-old, which may not sound particularly impressive, but is actually a pretty big deal in terms of artificial intelligence.  (Caveat:  ConceptNet still does dramatically worse than average on reasoning skills, but better on vocabulary and comparisons.)

Anyway, the point is, that "common sense" required to write decent plots isn't completely finished just yet, but it's out there in a form that people can at least play around with.  Maybe in 5 to 10 years, the database will be at a point where it can handle some more complicated reasoning tests.

Thursday, July 18, 2013 - 10:03

Hey, out of curiosity, what was your process for these?  It might be cool if we could have a community project to create some more tiles in this art style.

Wednesday, July 17, 2013 - 21:24

Didn't know that.

At least textures are relatively easy to replace. :)

Wednesday, July 17, 2013 - 19:09

It's probably worth mentioning that there are some fairly promising FOSS Minecraft clones out there, but as of yet they fall short of either:

  • Duplicating all aspects of the Minecraft experience, including polish (not that Minecraft is particularly polished), or
  • Adding enough to the experience to make them compelling on their own.

There are two clones that I'm keeping an eye on:

  • Minetest is probably the most well known and widely supported, and has a real mod API and support for a number of mods that are similar to the various industry mods in Minecraft.  The texture packs need some work, and (as far as I know, correct me if I'm wrong) it doesn't support 3D models for mobs (only 2d sprites).  Also, I think a better name might be in order.
  • Terasology is a bit newer and minetest and pushing towards defining its own nice with a unique look and gameplay that you can't find in minecraft.

Both of these are free software and built with modding in mind, which is cool.

Wednesday, July 17, 2013 - 17:40

Okay, glad to hear it.  Thanks! :)

 

Wednesday, July 17, 2013 - 17:07

@RainHippie

Sorry, sometimes the spam filter can be overzealous (although unfortunately, right now the alternative is to have so much spam that I can't take care of it at all).  In any case, the spam filter shouldn't give you any more trouble, so feel free to post whatever.

Honestly, I'd assumed we'd scared you off with information overload, so I'm glad that's not the case.  It can be pretty daunting to get into programming, so feel free to ask questions here if you have any.

Bart

Wednesday, July 17, 2013 - 15:37

I think that could work very well, actually.  It would certainly feel a lot more coherent than just using them completely at random. :)

Also, one other one I thought of:

  • Defend {location}

 

Wednesday, July 17, 2013 - 15:25

Hey Kenney,

Quick question, do you know anything about a company called "Scoreiod"?  They're distributing this and some of your other works as part of an art pack, and they're making it appear that you're affiliated with them in some way.  If you gave them permission to do that, it's cool, but I wanted to find out.

(Apologies for being off-topic.)

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