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Friday, April 6, 2012 - 13:45

As can be seen the delete thing apparently does not work.

Why not?

Friday, April 6, 2012 - 11:56

also, try going doing this from the root of the repository:

grep -r "usr/lib64/qt4/mkspecs" *

It may take a little while, but if there's a file that contains that path, that might be the problem.

Friday, April 6, 2012 - 11:45

Looks reasonable to me.

Friday, April 6, 2012 - 10:46

Maybe try setting your qmake environment variable with qmake -set

http://doc.qt.nokia.com/4.7-snapshot/qmake-environment-reference.html

Also, make sure to do a make clean if you run into build problems.

Did run an OS update lately?  I remember your OS's build environment being misconfigured; maybe they broke something else.  If you're setting your QMAKESPEC environment variable correctly and it's not reading it, you might want to ask people who support either your OS or Qt.

Friday, April 6, 2012 - 09:17

Oh jeez, I should have looked at what forum I was on before I replied.  Sorry Clint, didn't mean to stop on your toes there. :)

Thursday, April 5, 2012 - 23:08

We definitely would like the whole mesh, if possible. :)

If there's something giving the impression that we just want renders, let me know and I'll fix it.

Thanks!

Bart

 

Thursday, April 5, 2012 - 17:28

I disabled the offending module, which wasn't being used for anything anyway (also disabled another module I wasn't using).  Hopefully that'll clear up the error.

Thursday, April 5, 2012 - 17:15

Combat is mouse based for the moment.  Keyboard support will be added.  Leveling up and saving are not implemented yet.

Thursday, April 5, 2012 - 12:54

I removed the offending code.  I probably won't use it again until qt5 comes out, and it's integrated into qt5 so there shouldn't be a dependency.

Thursday, April 5, 2012 - 12:39

Use your mouse to select menu items then click on the target.  The cure spell currently freezes combat, so don't use it.

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