Since the jam duration is long I decided to go with something very ambitious. This is really the only way I'll actually proceed with something like this so the jam is a great opportunity to force myself into the making of a monstrosity.
I'm attempting to put together an MMO. The content probably won't go beyond tech demo, but that's ok because I'll be more liberal with the use of assets without worrying about how it fits with a proper game.
So far I have a client that can connect to a login server over an encrypted connection and log in using credentials securely stored in a database. At this point I'm about ready to set up the handoff for joining a world server.
I'm using Urho3d for graphics and windowing, soci for database access, raknet for networking, sodium for additional cryptography functions, and I intend to use angelscript on the server side for content flexibility.
I can get or create a sprite library for SDL easily enough, but that's not the point. I'm asking if you want to limit people to some ambiguous set of 'frameworks', or just make a license limitation that enforces FOSS. I'd be much more interested if it was the latter.
Your game looks amazing, I'm honored!
Since the jam duration is long I decided to go with something very ambitious. This is really the only way I'll actually proceed with something like this so the jam is a great opportunity to force myself into the making of a monstrosity.
I'm attempting to put together an MMO. The content probably won't go beyond tech demo, but that's ok because I'll be more liberal with the use of assets without worrying about how it fits with a proper game.
So far I have a client that can connect to a login server over an encrypted connection and log in using credentials securely stored in a database. At this point I'm about ready to set up the handoff for joining a world server.
I'm using Urho3d for graphics and windowing, soci for database access, raknet for networking, sodium for additional cryptography functions, and I intend to use angelscript on the server side for content flexibility.
I'm going to try this. Honestly, I'm much more likely to wash out of a longer jam than a short one, but I'll try to keep it reasonable.
Yes dapa5678, you are.
One of the applicable licenses is cc-by 3.0
http://creativecommons.org/licenses/by/3.0/
This is a really nice collection. They might not have a lot of fantasy bling, but they are practical and the mesh topology is good. Thanks!
I just tried this technique in gimp and it works very well, thanks!
Just FYI, this is used here:
http://www.stonetrip.com/developer/1727-buttons-normalpressed-textures-m...
This is fantastic. Did you ever give it a proper title or is it just 'prologue?'
This is probably the most fantastic cube I've ever seen.
I can get or create a sprite library for SDL easily enough, but that's not the point. I'm asking if you want to limit people to some ambiguous set of 'frameworks', or just make a license limitation that enforces FOSS. I'd be much more interested if it was the latter.
Pages