Except 3 illustrations (creative common) on home page, all graphics are under AGPL license.
Textures you saw are mine and not too bad, thank ;) But as they are the most viewed picture, I want them as good as possible. And according to some players, there are not readable enough. I’ve made some variant with snow and grass that are really unplayable! Style may not match units style designed with blender. -> They are extracted from real photo. Desert doesn’t look similar to real board game, so player may be confused about that… And maybe I’m too exigent :)
Your tiles are nice and good quality. Thanks for paying attention on my post/needs !
My main preoccupations are not about color (as you say, we can teak palette and dark colors aren’t mandatory) but about: scale, vision angle, seamless, readability and a specific need about high/low tide on reef and marsh. If I add units on top of your tiles, they feel as abstract icons on nice map, not vehicle integrated in their environments. So, no I don’t think theses tiles are good for FMG. By the way, how much would cost such graphic pack? as size and detail are good…
I’ve done some test with westnoth resources that lead to similar results: nice map that feel abstract decorated with icons. We don’t feel a landscape with unit in it. That why, I didn’t found resources that satisfies me and current player (And why I’m ready to spend money on this ;) ).
Since this post, the game is getting more players, bug fix but is still in french only.If you are interested in contributting on such game, only if we could play in english, let me know it's in the roadmap, I'll have to switch priority ! I've made some try with other ressources as proposed but wasn't satisfied with the result.Some constraints: - I need similay tile with high and low tide. - very readable as land have a big impact on strategy - look cooherent with current unit (render with blender) - FMG don't need a reallitic texture nor a pixelised 16 colors flat tiles - I've trouble to get a proper montain on a single hexagon You can chose the licence (FMG is using AGPL)I can convert square tile into hexagon. One suggest me to use blender to get a similar look to units... here an example of what it may look:
So it is 7 tiles 77*40 (we can discuss about size). How much this work can cost ?Are anybody interested to contribute (for free or paid) ?
I'm looking for theses two projects that contain hex tile and it should help me, specialy Wesnoth. In other hand, I can't use transition tile in my projet, it's a different graphic style and I need two versions of reef and swamp.
So, if I want specific image for my need, what's roughly the price of such tile set (7 hex tiles 77x40px) ?
@Charlie, I'm not sure what do you mean by project website. I'm hosting code on google code and try to put comment, few doc and issues in english. The game website is hosted by google app engine and is in french only... I did some technical test and game itself is almost translated. But as I'm alone, I'll try to launch it before translate it and seek again for partners :)
Except 3 illustrations (creative common) on home page, all graphics are under AGPL license.
Textures you saw are mine and not too bad, thank ;) But as they are the most viewed picture, I want them as good as possible. And according to some players, there are not readable enough.
I’ve made some variant with snow and grass that are really unplayable!
Style may not match units style designed with blender. -> They are extracted from real photo.
Desert doesn’t look similar to real board game, so player may be confused about that…
And maybe I’m too exigent :)
I’ll make some test with the link you suggest
Your tiles are nice and good quality. Thanks for paying attention on my post/needs !
My main preoccupations are not about color (as you say, we can teak palette and dark colors aren’t mandatory) but about: scale, vision angle, seamless, readability and a specific need about high/low tide on reef and marsh.
If I add units on top of your tiles, they feel as abstract icons on nice map, not vehicle integrated in their environments.
So, no I don’t think theses tiles are good for FMG. By the way, how much would cost such graphic pack? as size and detail are good…
I’ve done some test with westnoth resources that lead to similar results: nice map that feel abstract decorated with icons. We don’t feel a landscape with unit in it. That why, I didn’t found resources that satisfies me and current player (And why I’m ready to spend money on this ;) ).
If some want make test by themselves, we can download this graphic pack http://code.google.com/p/fullmetalgalaxy/downloads/detail?name=desert.zip and use it on real server with a specific url attribute.
To attract a wider community, I’m currently translating the game and site.
Hello,
Since this post, the game is getting more players, bug fix but is still in french only.If you are interested in contributting on such game, only if we could play in english, let me know it's in the roadmap, I'll have to switch priority ! I've made some try with other ressources as proposed but wasn't satisfied with the result.Some constraints:
- I need similay tile with high and low tide.
- very readable as land have a big impact on strategy
- look cooherent with current unit (render with blender)
- FMG don't need a reallitic texture nor a pixelised 16 colors flat tiles
- I've trouble to get a proper montain on a single hexagon
You can chose the licence (FMG is using AGPL)I can convert square tile into hexagon.
One suggest me to use blender to get a similar look to units...
here an example of what it may look:
So it is 7 tiles 77*40 (we can discuss about size). How much this work can cost ?Are anybody interested to contribute (for free or paid) ?
I'm looking for theses two projects that contain hex tile and it should help me, specialy Wesnoth. In other hand, I can't use transition tile in my projet, it's a different graphic style and I need two versions of reef and swamp.
So, if I want specific image for my need, what's roughly the price of such tile set (7 hex tiles 77x40px) ?
@Charlie, I'm not sure what do you mean by project website. I'm hosting code on google code and try to put comment, few doc and issues in english.
The game website is hosted by google app engine and is in french only... I did some technical test and game itself is almost translated. But as I'm alone, I'll try to launch it before translate it and seek again for partners :)