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Monday, July 19, 2010 - 10:25

Ooh, the yellow one looks really nice. I like yellow! :D

Thursday, July 15, 2010 - 18:31

Regarding game planets, I think http://planet.freegamedev.net fills that need pretty nicely. OGA could do without it, but if there's a nice place to put it in, you could add a little feed later which feeds off from that planet. But this should not be too prominent, and should wait until the rest is in place, IMHO.

Monday, July 5, 2010 - 17:36

PLEASE make use of HTML5 instead of Flash in OGA 2.0 for the audio previews. ;)

Friday, June 18, 2010 - 18:13

Nicely done! Simple and clean. :)

Friday, April 30, 2010 - 19:00

@Toeholds: Who, me? ^^

Friday, April 16, 2010 - 10:03

This could have been for last Friday Challenge, but meh. It's one of the few 2D things I've ever done, so bear with me even though it sucks. ;)

Edit: just got a confirmation that it does indeed suck. Edited line to reflect user feedback. ;P

http://opengameart.org/content/wood-pile

Friday, April 9, 2010 - 19:43

Now I feel even more like an amateur! xD

Seriously, this one is a Favorite. :)

Saturday, February 13, 2010 - 17:33

Remaxim is right; there are too many different things impacting the music. For example, I usually create music with the proprietary program Guitar Pro 5, export it as MIDI and then set instruments in the proprietary Cubase Studio 4. There I also mix the project and use the timeline here and there and I might add some effect instruments as well.

 

Let's say I want to share the sources. I can share the MIDI, but if they don't have the same software, they can't use the project file of Cubase Studio 4 and get all the settings. I can export each track on their own, but as for repetitive instuments, such as a drum track, it might not be allowed due to the license of the program/virtual instrument. Or am I mistaken here?

 

This just goes to show that it's not easy since most musicians doesn't use FaiF tools all the way, and that it limits how much sharing of sources there can be.

Tuesday, January 12, 2010 - 11:35

Unfortunately, it's made with proprietary software.
Also, I used a preset named 'Random', so the modulation was pretty much random as well. I guess it should be possible to acquire the same sound by fiddling with the settings on another preset, in case more lines is wanted.

Wednesday, November 18, 2009 - 15:05

I think Misha wanted to point out that technically, there's never been a year 0. The calendar jumps right from 1B.C. to 1A.D. Wikipedia has interesting details of why and so on.

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