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Sunday, July 10, 2011 - 06:10

It annoys me that I can't click on the topic title of your blog posts to see comments, and instead have to click on "Add new comment" just to read them.

Wednesday, May 18, 2011 - 11:15

Try LMMS - Linux MultiMedia Studio. Despite its name, it's been ported to Windows as well. They say it's not far away from FL in terms of interface, so chances might be good you'll find it interesting.

Tuesday, March 15, 2011 - 18:04

This is nothing compared to a certain other Linux related game site. ;)

Keep it up! :D

Wednesday, February 9, 2011 - 16:17

@verbalshadow: Yeah, Spring does seem interesting, but I didn't really understand the concept of how it works. I tried installing the Spring client once, but was greeted with a message telling me I had too old a version... and the games that run atop of it seems to be mostly multiplayer only? I may be wrong; I have to be honest and say I didn't really research it, but IMHO a game shouldn't really require much research.

Wednesday, February 2, 2011 - 07:07

Redshrike: For me, being a fan of historical RTS games, it seems like there's an overdose of FPS and isometric RPG's. :P

Actually, I don't think there are that many FOSS RTS games, unless you throw TBS games under the same category. We have Glest with continuations, which I've never cared to play, we have Warzone 2100, FreeOrion, Widelands and we have 0 A.D. I can't remember any other RTS games worth mentioning, and out of these five, only 0 A.D. are truly historical and three-d. So I think it fills an important niche since a few years ago, historical RTS games were really big in the commercial world, and there are possibly huge user bases for such games out there.

Tuesday, November 16, 2010 - 17:25

Audacity's noise removal is somewhat crude yeah, but I've been using it with varying success. It's best for continous noise, like electronics or fan humming. I haven't got as much knowledge as Brandon, so if you can follow him, it'll probably be for the better. ;)

Saturday, November 13, 2010 - 07:42

Automation is pretty well integrated in the program I use (Cubase 5), so that shouldn't be much of a problem.

But since I mostly do VSTi's, I prefer to leave the insrtuments as they are and rather up the volume of individual tracks. The volume difference within each track doesn't tend to be too much, so adding compression on those will probably just lessen the dynamic feeling of my tracks.

For recordings, I can imagine compression is nearly a must have.

Friday, November 12, 2010 - 18:32

Wow, thanks a lot for the explanaition, both of you! I'm a hobbyist musician myself, though I'm not much aquainted with compression. The reason is that I'm making music almost purely the electronic way, so since I'm not recording much I haven't felt the need for learning how to compress correctly.

In other words, I'm lazy, but thanks for enlightening me a bit. :P

Saturday, August 28, 2010 - 12:04

Ooh, that's quite a realistic looking trout! Nice! :D

Saturday, August 28, 2010 - 12:03

Nah, only kidding - keep up the good work! :)

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