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Monday, March 7, 2011 - 13:02

Okay then, my mistake, sorry for the trouble :)

Feel free to close/archive/whatever this thread ;)

 

See ya on the interwebs!

Sunday, March 6, 2011 - 17:30

Thanks :)

We found one 3D modeller so far, but more are welcome to join! The art so far is low poly, but it will come in more detail once we hold our first full squad meeting and decide on the details.

Till later!

Zeth

Sunday, March 6, 2011 - 15:01

We are begginers and we use Windows - so making it adapt to Linux would prove at least troublesome. And who says anything about competition? This is not a contest, it's about making a game and learning how to do so on the way.

As I stated before, we do not need any top of the art stuff, but using boxes still feels wrong - what if someone thinks "this thing has boxes, no one wanted to contribute, so why should I?". We could talk like this for ages :P The bottom line is, what we wrote in the post is our projects terms - and I guess it's up to the society here to decide whether it's worth their time or not ^^

Sunday, March 6, 2011 - 14:39

For now we can show concept art :P Using placeholders we considered already, and decided it will be a last resort. The problem with free art I've seen so far is the "for educational use only" signs attached to it.

Is not making it cross platform a problem? As to the open source, I'm not sure if the deffinition fits or not - we sure as hell wouldn't like people selling our game when it's intended to be free. Open source kind of allows that from what I've read.

And to tell the truth - who would join a project made out of blocks and low res textures? (if it's not minecraft ofc :P)