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Tuesday, January 26, 2010 - 13:00

Love the look, style and design on this one. Excellent work!

Friday, January 1, 2010 - 09:45

This is a great start! Amazing how you've gotten this far in such a short time :D.

Tuesday, December 15, 2009 - 10:54

That message is wrong, thanks for reporting :).

They'll be hidden until they've been judged, in the first week of January or so. While it might not technically be a violation to publish them now, we'd prefer if you waited until then.

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Thursday, November 26, 2009 - 15:29

Strongly agree with pfunked. How many good game designs gets lost or stay unfinished because they get stuck in the "some other time" pile? In my opinion OGA's role is to champion the same values that the open source movement champions, but with everything game related and not just the source. If the attitudes are that bad, we need to change them, not accept them.

</stallman mode>

...
Tuesday, November 17, 2009 - 19:11

Never really saw much point in OpenID honestly, as it mostly acts as a form of assisted registration. The few sites that let's you use it directly usually forces you to click a link to get to another login page. Annoying and tedious. Maybe I just had bad luck though.

Sunday, November 15, 2009 - 16:15

Hi and welcome to OGA! :D

Almost anything is welcome 3D wise as long as it could reasonably fit in a game. Same for music and sound effects. We are interested in concept art, story images and portraits. I for one would certainly like to see more high-spec in-game stuff like eg. http://www.bit-blot.com/aquaria/media.html. In short, pretty much everything you mention is useful. As for what direction to take with subject and style, that is really up to you and your preferences, but we have some loose collaborations going on if you want direction without too much commitment (a Diablo style dungeon crawler by pfunked, helping http://radakan.org, a japanese-style RPG in an early engine stage).

If none of that interests you, feel free to tell us what you would like to work on :)

Thursday, November 12, 2009 - 21:45

Great stuff as always pfunked - mirrors the concept very well too.

PS: I don't really know much about this stuff, but wouldn't the texture memory needed for a 1024x1024 normal map be a harder performance hit than an extra 625 polygons?

Thursday, October 29, 2009 - 10:54

Bart to the rescue ^^.

(And I definitely recommend the PSG tutorial as well as the Les Forges one - they both help a lot with thinking in 3D and how to shade!)

@Bart: I had forgotten about this thread, good thing it was brought up again. Maybe I'll try to get my scanner working... ;)

Thursday, October 29, 2009 - 10:15

First of all, welcome to OGA! I'm a horrible spriter, and any observations I could make you've already said yourself. Hopefully some of the less spriting-challenged people will be able to help you :). That said, I believe the reason the image looks flat is because it *is* flat. Almost the whole surface of the monster is done in a single color, except for a few details. I think you need to be much more "bold".

Have a look at the PSG Art Tutorial and the translated tutorial from Les Forges, if you haven't already!

Now, I hesitate to post this crappy edit because yours looks way better (and I arbitrarily switched the position of the lightsource, so a lot of the shading is off, heh). Still, maybe what I'm trying to say will become more clear:

Mutilated shading

 

ceninan hopes someone will be horrified enough to make a decent mockup ;)

Tuesday, October 27, 2009 - 09:19

My personal preference remains anonymous comments allowed, with a mandatory"Nick" field. With this, the confusion should be mostly gone, and I honestly see little reason to not allow it. So I'd like to turn the question around: assuming the nick field is implemented, can you see any cases where it would be harmful*?

* and likely to be a problem

EDIT: Damn, you're quick :). I actually don't consider anonymous comments particularily useful for this either - for me, it's for people who don't want to register (or login, if they're in a hurry). No more, no less. Anyway, I think the "shouldn't comment 'bad' art" will solve itself - abuse won't be tolerated, and most people will probably skip art that doesn't interest them.

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