You know, I think it'd be somewhat interesting to explore just making the items break - with no way to repair them (or easy way at least - perhaps you could salvage components etc.). That would force you to adapt by picking up new weapons as well as making you "save" good items for when you really need them - and of course adapt your strategy against particularily risky monsters.
Of course, that probably doesn't work so well with a Diablo-esque geargrinding system.
Just wanted to say I like the idea of a good animation package for sprites! I'd try to coax a few sentences about what our resident spriters want in an editor, unless you have a lot of experience yourself.
While the installation was painless for me, you might want to provide a video and/or more pictures to allow people to get a better grasp of the application without downloading :)
(Here's a quick reminder how to check if you're using 32bit or 64bit Windows:)
You might be able to get something cheaper if you go to a place for royalty-free models, such as TurboSquid (only place I know because it's been around forever) - but then you're giving up on custom-made models and exclusive rights to use, obviously.
@cwebber I certainly know you pushed it a lot, but I never heard anything official on the matter - I don't think this is out of any malice or anything. It's simply that the FSF's focus is software, and CC's is art. Games, being a union of the two, might deserve it's own organization.
Anyway, I'm sure there was far more going on than I'm aware of, so I'll apologize for the statement that they don't care - however, I still believe that the situation with CC-BY-SA in games isn't very clear, or if it is, then not particularly well advertised.
(A simililar unfortunate situation exists with CC-BY; my guess is that many artists who use it don't know about the DRM clause - it should be in the deed.)
...and that's essentially the problem. All the IANAL disclaimers and I think, with multiple different interpretations thrown around, combined with FSF and CC more or less refusing to clarify the issue. Neither seems particularily concerned with games.
You know, I think it'd be somewhat interesting to explore just making the items break - with no way to repair them (or easy way at least - perhaps you could salvage components etc.). That would force you to adapt by picking up new weapons as well as making you "save" good items for when you really need them - and of course adapt your strategy against particularily risky monsters.
Of course, that probably doesn't work so well with a Diablo-esque geargrinding system.
I'm highly disappointed this post isn't behind a paywall. And comments are free? Clearly no business sense...
@Bart: Everyone knows there is only one correct way to start game programming: http://skilldrick.github.com/easy6502/
@RainHippie: Um, what Bart said.
I liked it. For a game about a box it has a lot of visual polish :)
Just wanted to say I like the idea of a good animation package for sprites! I'd try to coax a few sentences about what our resident spriters want in an editor, unless you have a lot of experience yourself.
While the installation was painless for me, you might want to provide a video and/or more pictures to allow people to get a better grasp of the application without downloading :)
(Here's a quick reminder how to check if you're using 32bit or 64bit Windows:)
You might be able to get something cheaper if you go to a place for royalty-free models, such as TurboSquid (only place I know because it's been around forever) - but then you're giving up on custom-made models and exclusive rights to use, obviously.
Very cute indeed. :)
Love it.
@cwebber I certainly know you pushed it a lot, but I never heard anything official on the matter - I don't think this is out of any malice or anything. It's simply that the FSF's focus is software, and CC's is art. Games, being a union of the two, might deserve it's own organization.
Anyway, I'm sure there was far more going on than I'm aware of, so I'll apologize for the statement that they don't care - however, I still believe that the situation with CC-BY-SA in games isn't very clear, or if it is, then not particularly well advertised.
(A simililar unfortunate situation exists with CC-BY; my guess is that many artists who use it don't know about the DRM clause - it should be in the deed.)
...and that's essentially the problem. All the IANAL disclaimers and I think, with multiple different interpretations thrown around, combined with FSF and CC more or less refusing to clarify the issue. Neither seems particularily concerned with games.
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