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Wednesday, April 6, 2011 - 06:04

"I know everything here is free to use as long as we give credit to the site and artist."

This is not quite true. Rather (roughly):

"Everything is free to use (CC0) as long as you give credit appropriately (CC-BY), provided you publish any changes you make to the art (CC-BY-SA), and provided your game is GPLed (GPL)."

In case something has multiple licenses listed you get to choose which one to comply to.

Sunday, April 3, 2011 - 18:57

Since it is a .blend file you will need Blender - it opens fine in version 2.5, but I have not tried previous versions.

Thursday, March 24, 2011 - 07:36

I also believe you need a Mac to develop for iOS?

Thursday, March 24, 2011 - 07:34

You may or may not also have to do "sudo apt-get install g++" (not sure if is included in build-essentials).

You will also need the SDL development packages, but the build should tell you about those!

Wednesday, March 23, 2011 - 10:28

(removed because it was uneccessarily snarky and did not contribute to the thread /ceninan)

Tuesday, March 22, 2011 - 09:07

Skill based ability gains on level-up introduces another element of planning. Do I max Physical first to gain the most HP, or some other stat? Do I ignore all other skills to maximize my main stat, and possibly suffer a poor character during that time?

This can occasionally be fun (struggling to get a more powerful character in the end), but also really boring if you feel "forced" to do it (by game balance or be "everyone else" doing it in a multiplayer game).

I've done an extreme of this once, where I had a medium-level character doing the same damage as a level 2-3 because of "build" considerations (maxing per-level hp gains early).

Monday, March 7, 2011 - 05:51

While the banner itself is not as much a requisite on the users as on the website (that is, all art on OpenGameArt.org must be "free and legal for open source projects" rather that "all projects using the art must be open source") the Resource Request forum guidelines clearly states that your project should be open source in order to directly request help.

This project seems to be neither open source nor intend to share any of the resources made, so while you're welcome to use art under a license that allows it (cc0, cc-by with credit), assisting this project would detract from our goals.

Feel free to start another thread if you have questions or want to suggest art that you think is missing from the site.

Monday, March 7, 2011 - 05:13

Preferably (only) in the manual. That way it won't get in the way during the game, and you don't even have to play to get the story!

Sunday, March 6, 2011 - 17:54

Maybe I'm old-school, but I always found IDEs a bother compared to a decent text editor and a console.

Sunday, March 6, 2011 - 08:01

Brandon: If someone pulls it off that could be cool.

Bart: Well. Capable blonde game character. I think that's Samus-like right there. I'm sure there are other kick-ass blondes, but nothing comes to mind...

What's the "Samus" hairstyle? This , this, this, or (somewhat NSFW) this?

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