Of course, the list was just a first try. By the way, I had to stop while searching the right word for rewriting or reengeenering part of code. "Rewrite" is understandable?
In your ads, I think you made a little error: the SVN repos don't become a lot bigger when you make branches (or tags, as they are both a simple copy of a directory). SVN only keep the diffs, as git. Only your working copy is growing, as with git again I think. The SVN repo of Flare is only on GoogleCode.
I agree on the faster checkout for git (as it clone the repo, which is smaller to download) and the offline work possibility.
More important could be the easier possibility with git to commit locally little patches on several subjects and push them separately to Clint, which is better than a big patch that change a lot of areas.
I was thinking the same things for the two firsts points during my last game (I agree with the third, and know nothing about pathfinding...). I would just add that these better AI may be depending on the subject: I can't imagine a minotaur, a zombie or a spider fleing or screaming for help. But a goblin, yes.
Yes, it was the one I was searching! :)
I added these labels Saturday or Monday, to try them and because I want to add a bug report (but I don't had the time).
I've found the idea on the lendrick/Last-Escape issues list.
Of course, the list was just a first try. By the way, I had to stop while searching the right word for rewriting or reengeenering part of code. "Rewrite" is understandable?
@hennr
In your ads, I think you made a little error: the SVN repos don't become a lot bigger when you make branches (or tags, as they are both a simple copy of a directory). SVN only keep the diffs, as git. Only your working copy is growing, as with git again I think. The SVN repo of Flare is only on GoogleCode.
I agree on the faster checkout for git (as it clone the repo, which is smaller to download) and the offline work possibility.
More important could be the easier possibility with git to commit locally little patches on several subjects and push them separately to Clint, which is better than a big patch that change a lot of areas.
Why do you think "This might be a phenomenally bad idea"? At worst you lose the time you spent set it up, didn't you?
I was thinking the same things for the two firsts points during my last game (I agree with the third, and know nothing about pathfinding...). I would just add that these better AI may be depending on the subject: I can't imagine a minotaur, a zombie or a spider fleing or screaming for help. But a goblin, yes.