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Thursday, August 23, 2012 - 17:08

That's an HTML entity for apostrophes/single-quotes.  The subject line and content for each post are likely stored that way so reserved characters like greater-than, less-than, and quote marks don't cause bugs/vulnerabilities in the site's HTML code.

Wednesday, August 22, 2012 - 19:09

This is fantastic - well done!

Thursday, August 2, 2012 - 13:47

Any chance of Linux binaries being available on the download page?  I'm not squeamish about building from source, but I am incredibly lazy..

I really like the look of the screenshots, and can't wait to try it!

*Edit: Works flawlessly for me in Wine (v1.2.2, running on Ubuntu 10.04).  Only played the first level so far, and I'm already hooked - great game!

Tuesday, July 24, 2012 - 12:56

@sthreet: Sorry, turns out I HAVE been doing this the hard way:

Draw regular shapes in Gimp

Short(er) version: Pick a color, click/drag a rectangle with Rectangle Select, and use the 'Edit -> Stroke Selection' menu option.

Tuesday, July 24, 2012 - 02:13

@sthreet: Gimp takes a bit of getting used to.  If you're looking to draw a solid rectangle, use Rectangle Select (usually the top-left tool) to select an area, then use the Bucket Fill Tool to fill the selected area.

To do a hollow rectangle, do the above procedure, then click on Select -> Shrink in the menu and enter how many pixels to shrink your selected area by.  Once that's done, just press Delete to remove the insides of the rectangle, leaving a hollow shape.  I usually create a new Layer for the rectangle, draw it/delete the innards, and then Merge Down to finally paste the rectangle into the Layer it's destined for.

There's probably an easier way out there - I'm still kind of a beginner myself.  Hope it helps!

Monday, July 16, 2012 - 11:51

Disagreed about the movement - running FF 10.0.2 on Ubuntu 10.04, and the controls were very responsive and fluid.  Can't wait to see more!

Tuesday, June 26, 2012 - 20:01

The font is great!  The latency is terrible, though..

Thursday, June 14, 2012 - 17:03

IANAL, but I take the intent of By-SA to be applied to the output of a game (i.e. video, audio, images, screenshots, etc.), and not necessarily the code or the engine itself - basically, that derivative works are those which actually incorporate the asset, not necessarily everything in the same project/folder.  The real stickiness of By-SA is apparent when you wish to mix it with other assets of varying licenses: say you have a CC0 background, a CC-By-SA sprite, and a CC-By-NC audio track.  The sprite's licensing demands that, for example, any video (say, a trailer on Youtube) produced using all three assets be CC-By-SA itself, which the audio track's license doesn't allow.  I would think this includes the output of a game while it's being played, as well - the derivative work is what's being displayed on your monitor and from your speakers while the game is running, not just when you save it to disk.

Under this scenario, neither the code nor the executable itself need to be openly-licensed at all - it's just the utility doing the remixing, and not the derivative work itself.  I guess the biggest hole in my assumptions would be situations where the art resources are actually compiled into the executable - that truly would be a work itself derived from the code AND the assets, in a sense.  The discussion on FreeGamer a while back covered a lot of ground on this topic (application of copyleft to hard-linked assets vs. assets invoked via a scripting layer, etc.).

Thursday, June 7, 2012 - 14:50

Why not shoot for record sales?  Just tweak the branding, and make it Disney-themed in addition to being named Slingo - they're really popular these days.

Can't wait to see what your artist comes up with.  Don't forget, though, that you need to include full attribution info for the portraits you used from OpenGameArt.org - having CharlesGabriel merely listed in the credits isn't sufficient.  Proper attribution should include at minimum:

- The name of the original work you're using

- The name of the artist/author

- The license the work is released under (as required by CC-By-3.0)

- Any other attribution the artist requires

An 'Art By' credit doesn't adhere to this guideline, since it's impossible to tell which art was produced by which artist.  You'd be best off including a text file along with the distribution, detailing your assets' licensing and source.

(Disclaimer: I'm not CharlesGabriel, and have no rights whatsoever to his work.  As I'm not the copyright holder, I can't tell you what to do/not do with these assets - this is advice only.)

Saturday, May 5, 2012 - 15:20

Yeah, I've been doing that manually.  You can upload the .gif as a preview image, then edit the submission afterward and remove it; that will unlink it from the submission so it won't display, but doesn't actually delete the file, so you can add your own img tag for it to the description.

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