That's logistically difficult, since OGA doesn't track who downloads what (except possibly by IP address). You could post a comment on a downloaded asset with a link to your project, or some way to contact you; that way if the asset is taken down, the copyright holder would have a way to contact you and let you know of the change. That, and most of the artists here really enjoy seeing their work in the wild.
If you don't mind a bit smaller sprite (64x64), you should check out the sprite sheets here, here, and here. All three are very nicely animated and ready to use, and should have all the actions you're looking for (although you'd need to add weapons to them).
Not seeing the first error, but the second one happens for me as well (FireFox 10.0.2 on Ubuntu 10.04); seems like the forms don't like to submit if I'm already browsing the page that their action attribute points to.
I'm assuming 'circular trajectory' means 'moving in a circle around a fixed point'? Correct me if my first assumption is off.
If that's the case, you don't need separate x and y speeds, really - just the velocity that the object is traveling around the circle. You should be able to do something like this:
Thanks for the feedback - glad to know someone got some use out of it! Feel free to post a link to your project site (or start a thread for it in the 'Show Off Your Project' forum).
The Grass_Tree_Block.png image is a derivative of a CC-By-3.0 work, which is permissible but means that A) credit must be provided to the original author (in the manner they specify, when applicable), and B) the license of the original work must be specified. You have no licensing documentation in your project download regarding that image (and I assume that's not the only piece you're using from here); if the copyright holder (which is not me) decides to enforce the license requirements, you could be required to remove it or face a C&D. This is especially important to know if you wish to sell products with openly-licensed artwork.
Finally, 'unfinished' doesn't mean that you don't need to follow licensing requirements - you're distributing it, whether finished or not.
That's logistically difficult, since OGA doesn't track who downloads what (except possibly by IP address). You could post a comment on a downloaded asset with a link to your project, or some way to contact you; that way if the asset is taken down, the copyright holder would have a way to contact you and let you know of the change. That, and most of the artists here really enjoy seeing their work in the wild.
-mm
Might want to include Love2D..
If you don't mind a bit smaller sprite (64x64), you should check out the sprite sheets here, here, and here. All three are very nicely animated and ready to use, and should have all the actions you're looking for (although you'd need to add weapons to them).
-mm
Not seeing the first error, but the second one happens for me as well (FireFox 10.0.2 on Ubuntu 10.04); seems like the forms don't like to submit if I'm already browsing the page that their action attribute points to.
-mm
I'm assuming 'circular trajectory' means 'moving in a circle around a fixed point'? Correct me if my first assumption is off.
If that's the case, you don't need separate x and y speeds, really - just the velocity that the object is traveling around the circle. You should be able to do something like this:
oneRadian = hypotenuse(y,x);
angleInRadians = atan2(y,x);
newAngleInRadians = angleInRadians + (velocity / oneRadian);
..And then convert back to x/y coords from there. Not complete code by any means, but hopefully it'll give you a starting point.
-mm
Thanks for the feedback - glad to know someone got some use out of it! Feel free to post a link to your project site (or start a thread for it in the 'Show Off Your Project' forum).
This looks really cool! Makes me wish I had Android - any chance of an iPhone or HTML5 port?
@surt: You're in luck!
Seems to be an issue with Clint's DNS hosting provider (same symptom locally and with Google's public DNS servers):
thisguy@hephaestus:~$ dig ns clintbellanger.net
; <<>> DiG 9.7.0-P1 <<>> ns clintbellanger.net
;; global options: +cmd
;; connection timed out; no servers could be reached
thisguy@hephaestus:~$ dig @8.8.8.8 clintbellanger.net
; <<>> DiG 9.7.0-P1 <<>> @8.8.8.8 clintbellanger.net
; (1 server found)
;; global options: +cmd
;; Got answer:
;; ->>HEADER<<- opcode: QUERY, status: SERVFAIL, id: 1971
;; flags: qr rd ra; QUERY: 1, ANSWER: 0, AUTHORITY: 0, ADDITIONAL: 0
;; QUESTION SECTION:
;clintbellanger.net. IN A
;; Query time: 4052 msec
;; SERVER: 8.8.8.8#53(8.8.8.8)
;; WHEN: Thu Feb 16 19:31:28 2012
;; MSG SIZE rcvd: 36
-mm
Yeah. About Block Builder 2 (which is in a much different state now than it was this morning):
Image path:
/Block Builder 2/Images/Buttons/InUse/*
Image sources:
http://depositphotos.com/6943696/stock-illustration-Renovation-icons--Be...
http://www.123rf.com/photo_9935580_construction-machines--bella-series.html
Image path:
/Block Builder 2/Images/Completed_Blocks/Grass_Tree_Block.png
Image source:
http://opengameart.org/content/gnarled-tree
The Grass_Tree_Block.png image is a derivative of a CC-By-3.0 work, which is permissible but means that A) credit must be provided to the original author (in the manner they specify, when applicable), and B) the license of the original work must be specified. You have no licensing documentation in your project download regarding that image (and I assume that's not the only piece you're using from here); if the copyright holder (which is not me) decides to enforce the license requirements, you could be required to remove it or face a C&D. This is especially important to know if you wish to sell products with openly-licensed artwork.
Finally, 'unfinished' doesn't mean that you don't need to follow licensing requirements - you're distributing it, whether finished or not.
Pages