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Tuesday, October 7, 2014 - 08:01

If you're going to translate it anyhow, might as well have British English and Canadian English translations as well :)

Easier than translating to Mandarin.

Tuesday, October 7, 2014 - 07:55

Thanks, bytheleft, I'm glad to hear that.

Friday, August 29, 2014 - 13:15

I've always loved the sound track of Fallout. You've really captured the essence of unabtrusive, moody and yet strongly themed ambient music that was done so well in Fallout. Good work.

Friday, August 29, 2014 - 12:43

I feel the need to reiterate how much I like your graphic style. It's also great that you continue to expand this collection of assets.

Well done and keep going.

Friday, July 25, 2014 - 17:32

I like the clean graphic style.

Thursday, July 24, 2014 - 17:41

Beautiful, as usual. I do love mundane clutter. :)

Wednesday, July 23, 2014 - 18:18

When all is said and done, a 3D asset is a greater investment on the creation side, but has (potentially) a great deal more usablity once it is completed, compared to the 2d asset. But as others have mentioned, quality and style vary widely.

From the artist's perspective, I find that the process of translating assets (e.g. Blender file) to the game engine can be a road block. While I love solving technical problems, my time should be spent making art, not fiddling with file formats.

Well, that's getting a bit off topic.

I prefer to spend the additional time/energy on 3d assets because I don't have to draw dozens of versions everytime they need to be used in a new way. :)

Wednesday, June 25, 2014 - 02:36

@vipergames: Blender is complex, but otherwise it wouldn't be powerful. Set up simple projects for yourself that focuses on a single aspect you'd like to learn. My first model was my wooden crate. First just to learn basic modelling, then later to learn normal baking from hires. I had to restart the hires model several times as I kept modeling myself into unusable geometry. Make mistakes, start over, repeat.

Saturday, June 21, 2014 - 13:55

Thanks for the comments. I'm working to make better models all the time. Onward and upward.

Monday, June 9, 2014 - 12:44

A thing of beauty.

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