Just to add to dannorder's list, HP Lovecraft's stuff (Cthulhu et al) is all public domain also. Well, at least according to everyone but Chaosium.
I know this is a dumb question, but are we supposed to wait until the week of the challenge to do the actual work, or is that just the week for submitting entries? My free time is pretty variable so it'd be nice to work on an entry whenever I could between the time it's announced and the final deadline, but I don't want to cheat if the doing it all in a week is supposed to be part of the challenge.
Thursday, April 13, 2017 - 17:39
Hey I notice that I am now automatically re-directed the SSL version of the site now even if I try to go directly to http://www.opengameart.org
And Google Chrome is now accepting the site's cert!
So it looks like:
Cert has been fixed
ALL traffic now run through the SSL version of the site
Meaning everything's sercured, encrypted, etc.
YAY! Bravo to whomever had a hand in making this happen! :)
Monday, April 10, 2017 - 14:23
Hey check it out! You made PC World's list of Top 12 Itch.io games!
Just want to second Boom Shaka's recommendation to use OGA's 'Collection' feature for this.
Just create a new collection and add the works to the collection as you download them.
When you're ready, simply view the collection in OGA by going to 'My Collections' and clicking on your collection. Then scroll to the bottom of the page and click 'Download Credits File'
I'd also like to add that according the license text itself, 'appropriate credit' for CC-BY and CC-BY-SA works includes providing the title of the work, the name of the creator and attribution parties, a copyright notice, a license notice, a disclaimer notice, and a link to the material. Note that this is beyond what most folks ask for in the 'credit attribution' box here on OGA, but it is technically the minimum needed to satisfy the license. Anything in the 'credit attribution' box should be taken as just additional (and optional) requirements.
Additonally, under CC-BY and CC-BY-SA, if you have made any changes to a work, you need to say so. You don't have to say much about your changes, just indicate that the work has been altered in some way.
Finally, I'll take the bait and ask what on earth you are working on that it's going to use 500+ different art works in it?
@boygameb: that depends on whether you have an interest and/or background in programming. Something like GameMaker is great if you have zero programming experience and no desire to get into programming. Unity is great if you don't mind some programming.
just want to say I'm heart broken I couldn't get anything together in time for this challenge!
I was even thinking of pleading for an extension but truthfully this week looks even tougher than last as far as my schedule is concerned. :(
Monday, March 20, 2017 - 21:38
Yikes! #2 is definitely a pretty big security no-no. Means all usernames and passwords are sent clear text without any encryption and could be easily read by anyone sniffing traffic along the route from user to OGA server. Feeling pretty glad I use a different username and password on this site than anywhere else.
I'll add that the concern goes beyond general internet security concerns. OGA has made a few enemies over the years. I'd hate to see a disgruntled user wreak havoc on the site by exploiting such an obvious security flaw.
Isn't there some way HTTP users can be directed through the HTTPS server for the login process? That's a pretty common arrangment, although I notice all HTTPS/SSL is actually becoming even more common these days.
Monday, March 20, 2017 - 12:48
Hi all! Just here to prove that I won't let sleeping dogs lie! :)
Actually, sorry for the long delay, been busy trying to keep my own projects on track, but rest assured this thread is still dear to my heart! So much so that I recently got back in touch with the folks at CC to help get some of the 'derivative' works questions answered.
I actually spoke with a copyright lawyer at CC on Thursday, she had some interesting things to say.
On the topic of what constitutes a derivative work, she said that so far it's been CC's goal to remain 'agnostic' about the specifics of what makes a derivative work. Their goal has been to simply mirror what existing copyright law says. Legally this makes lots of sense as it puts their licenses in line with existing law and increases their chance of holding up in court. However, as she pointed out (and out myriad of questions illustrate), the problem is that there is very little in the way of litigated/established legal doctrine with regards to what's a derivative vs simple reproduction in the case of video game art and assets.
An example she gave was using a CC-BY-SA picture in a book. She said it's well established that simply using a CC-BY-SA picture in a book does not make the book a derivative work. In an extreme example, taking a CC-BY-SA piciture or set of pictures and extrapolating a detailed story and characters based on the picture(s) might constitute a derivative, but as a general rule, simple using a picture in a book, does not make the book a derivative work. She said this is a common use case and that it sometimes bothers photographers when their CC-BY-SA works show up in random news articles or blog posts that are not themselves shared as CC-BY-SA but there's nothing to be done about it because this is the established copyright law.
Unfortunately, in the case of video game art, the legal framework is not nearly as established. So there is no legal precendent to look to for wether using a CC-BY-SA sprite or tile set or jump sound or something in a video game makes the video game a derivative work or not.
The good news is CC is very interested in these questions and in learning about OGA and the questions and concerns we have with their licenses. I asked if they would be willing to review the wording for the new FAQ and she said certainly, and we agreed to talk again soon so hopefully we can end up with something for the FAQ that'll provide some kind of useful guidance on the subject.
Monday, March 20, 2017 - 11:38
yuck! I guess I've always assumed SSL was used for the login bits on OGA but it sounds like SSL is only used if you connect to the HTTPS port, is that correct?
Interesting, but what's the significance of the 1968 timeline?
I mean specifically, why is modern Reed able to suceed where 1968 Reed fails?
Is there a character or group dynamic difference explains it?
Just to add to dannorder's list, HP Lovecraft's stuff (Cthulhu et al) is all public domain also. Well, at least according to everyone but Chaosium.
I know this is a dumb question, but are we supposed to wait until the week of the challenge to do the actual work, or is that just the week for submitting entries? My free time is pretty variable so it'd be nice to work on an entry whenever I could between the time it's announced and the final deadline, but I don't want to cheat if the doing it all in a week is supposed to be part of the challenge.
Hey I notice that I am now automatically re-directed the SSL version of the site now even if I try to go directly to http://www.opengameart.org
And Google Chrome is now accepting the site's cert!
So it looks like:
Cert has been fixed
ALL traffic now run through the SSL version of the site
Meaning everything's sercured, encrypted, etc.
YAY! Bravo to whomever had a hand in making this happen! :)
Hey check it out! You made PC World's list of Top 12 Itch.io games!
http://www.pcworld.com/article/3188236/gaming/12-of-itchios-best-weirdes...
Congrats and well earned! Game is great!
Just want to second Boom Shaka's recommendation to use OGA's 'Collection' feature for this.
Just create a new collection and add the works to the collection as you download them.
When you're ready, simply view the collection in OGA by going to 'My Collections' and clicking on your collection. Then scroll to the bottom of the page and click 'Download Credits File'
I'd also like to add that according the license text itself, 'appropriate credit' for CC-BY and CC-BY-SA works includes providing the title of the work, the name of the creator and attribution parties, a copyright notice, a license notice, a disclaimer notice, and a link to the material. Note that this is beyond what most folks ask for in the 'credit attribution' box here on OGA, but it is technically the minimum needed to satisfy the license. Anything in the 'credit attribution' box should be taken as just additional (and optional) requirements.
Additonally, under CC-BY and CC-BY-SA, if you have made any changes to a work, you need to say so. You don't have to say much about your changes, just indicate that the work has been altered in some way.
Finally, I'll take the bait and ask what on earth you are working on that it's going to use 500+ different art works in it?
@boygameb: that depends on whether you have an interest and/or background in programming. Something like GameMaker is great if you have zero programming experience and no desire to get into programming. Unity is great if you don't mind some programming.
just want to say I'm heart broken I couldn't get anything together in time for this challenge!
I was even thinking of pleading for an extension but truthfully this week looks even tougher than last as far as my schedule is concerned. :(
Yikes! #2 is definitely a pretty big security no-no. Means all usernames and passwords are sent clear text without any encryption and could be easily read by anyone sniffing traffic along the route from user to OGA server. Feeling pretty glad I use a different username and password on this site than anywhere else.
I'll add that the concern goes beyond general internet security concerns. OGA has made a few enemies over the years. I'd hate to see a disgruntled user wreak havoc on the site by exploiting such an obvious security flaw.
Isn't there some way HTTP users can be directed through the HTTPS server for the login process? That's a pretty common arrangment, although I notice all HTTPS/SSL is actually becoming even more common these days.
Hi all! Just here to prove that I won't let sleeping dogs lie! :)
Actually, sorry for the long delay, been busy trying to keep my own projects on track, but rest assured this thread is still dear to my heart! So much so that I recently got back in touch with the folks at CC to help get some of the 'derivative' works questions answered.
I actually spoke with a copyright lawyer at CC on Thursday, she had some interesting things to say.
On the topic of what constitutes a derivative work, she said that so far it's been CC's goal to remain 'agnostic' about the specifics of what makes a derivative work. Their goal has been to simply mirror what existing copyright law says. Legally this makes lots of sense as it puts their licenses in line with existing law and increases their chance of holding up in court. However, as she pointed out (and out myriad of questions illustrate), the problem is that there is very little in the way of litigated/established legal doctrine with regards to what's a derivative vs simple reproduction in the case of video game art and assets.
An example she gave was using a CC-BY-SA picture in a book. She said it's well established that simply using a CC-BY-SA picture in a book does not make the book a derivative work. In an extreme example, taking a CC-BY-SA piciture or set of pictures and extrapolating a detailed story and characters based on the picture(s) might constitute a derivative, but as a general rule, simple using a picture in a book, does not make the book a derivative work. She said this is a common use case and that it sometimes bothers photographers when their CC-BY-SA works show up in random news articles or blog posts that are not themselves shared as CC-BY-SA but there's nothing to be done about it because this is the established copyright law.
Unfortunately, in the case of video game art, the legal framework is not nearly as established. So there is no legal precendent to look to for wether using a CC-BY-SA sprite or tile set or jump sound or something in a video game makes the video game a derivative work or not.
The good news is CC is very interested in these questions and in learning about OGA and the questions and concerns we have with their licenses. I asked if they would be willing to review the wording for the new FAQ and she said certainly, and we agreed to talk again soon so hopefully we can end up with something for the FAQ that'll provide some kind of useful guidance on the subject.
yuck! I guess I've always assumed SSL was used for the login bits on OGA but it sounds like SSL is only used if you connect to the HTTPS port, is that correct?
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