When you zoom sliders should appear on the edge of the preview image.
you can move these to pan around the zoomed image.
alternately you can pan by holding space and moving the mouse.
sliders are a bit non-descript so perhaps you missed them, or are they not appearing for you? That would definitely be a bug!
thanks for reporting the cursor bug btw, definitely appreciate hearing about it even though I'd already seen it myself. At the very least you've confirmed that it isn't just an issue on my particular versions of windows, video driver, etc.
i have found clicking off the window and then specifically on the titlebar clears the issue up. Something about the titlebar seems to jossle the bits back into order...
yeah the zooming is a bit tweaked. It's built around the idea of defaulting to filling the display area. So if you grow the window the preview will always rescale to fit whatever space you have. Personally, I like that style but I can see where be results might be counterintuitive at times. I'll see about making that a toggle or a 'fit to screen' button.
And yup, currently the panning is based on a % idea as opposed to an absolute pixel concept. So the movement is not 1 to 1 with the mouse and will move at different speeds for different image sizes. You were expecting it to be more 1 to 1 with the mouse? So 1 pixel moved on the mouse moves one pixel in the preview image?
Let me ask if these are observations of the 'it's not what I was expecting but it works well enough' variety or the 'oh god it's so painful, it hurts to use it' variety?
MMB move definitely coming, probably scroll wheel zoom also, although that I can't promise without checking on sdl's support for it.
@sharm: Pretty sure I have encountered this nefarious 'dead cursor' bug as well. Is what you're see a black cursor that doesn't respond to clicks on the window frame (titlebar and wwindow edges, for moving and resizing rhe window)? Inside the app the mouse still works just fine? have definitely had that and yeah it seems to comeon only after loading an image or palette. I believe ot is a bad interaction between SDL and the windows file browser code. Haven't had time to go spelunking for a fix just yet but have found that clicking off the app window (like say onto the desktop) and then clicking back on the title bar for the app seems to clear it up, at least until it strikes again.
If indexed colors is what you crave, you've got to try Grafx2, it'll take you right back to Deluxe Paint land!
As DawnBringer points out it has a lot lf great functionality for index palettes built in, and then there's all the tricks his toolbox scripts bring.
@all: thanks for the continued feedback! Sorry for the slow responses, took time last week to convert the tool into a game I submitted to the OGA summer game jam. Back at it this week, hope to have an update soon.
Surt is correct, it does seem like the license has a pretty big hole in it. If you publish a song with an FL sample, let's say a kick drum sample, then it would relatively easy for someone to cut out just that sample and use it as a 'derivative' work. My guess is the FL folks are aware of this and have decided to ignore it in order to maximize the utility of their samples. And probably they would just go ahead and sue anybody who tried to do that anyways.
@Noonan.Design: No worries, hope the move went well! That video did have me excited for your entry, but there's always next time! :)
@all: I just spent a bit of time going back and posting a little 'I used this...' comment for each asset I used in my entry and wanted to encourage everyone else to do the same! It's a nice way to say thanks and let people know they're stuff is being used. If you link back to the Game Jam page (https://itch.io/jam/opengame-art-game-jam) it might have the bonus effect of bringing a few extra eyeballs to the jam also. ;)
EDIT:
oh, I should add that if you used the 'collections' feature of OGA to track which assets you were using it makes it especially easy to go back and add comments to each work.
The look amazing to begin with but they actually worked almost perfectly with the game concept as they are large, clear and use only a few well differeniated colors, and yet at the same time, they make absolutely ingenious use of those colors. The result is that when the colors are scrambled up it's still clear what the image is supposed to be but it's not obvious where the colors should go and it's not until the final color is swapped into place that the image really clicks. Truly a masterful set, thanks for sharing!
Well you already know how much I love these clouds, so I just wanted to let you know I used them for the backdrop in my game 'Instant Pixel Palette Scramble!' for the OGA Summer 2017 Game Jam.
When you zoom sliders should appear on the edge of the preview image.
you can move these to pan around the zoomed image.
alternately you can pan by holding space and moving the mouse.
sliders are a bit non-descript so perhaps you missed them, or are they not appearing for you? That would definitely be a bug!
thanks for reporting the cursor bug btw, definitely appreciate hearing about it even though I'd already seen it myself. At the very least you've confirmed that it isn't just an issue on my particular versions of windows, video driver, etc.
i have found clicking off the window and then specifically on the titlebar clears the issue up. Something about the titlebar seems to jossle the bits back into order...
@surt:
yeah the zooming is a bit tweaked. It's built around the idea of defaulting to filling the display area. So if you grow the window the preview will always rescale to fit whatever space you have. Personally, I like that style but I can see where be results might be counterintuitive at times. I'll see about making that a toggle or a 'fit to screen' button.
And yup, currently the panning is based on a % idea as opposed to an absolute pixel concept. So the movement is not 1 to 1 with the mouse and will move at different speeds for different image sizes. You were expecting it to be more 1 to 1 with the mouse? So 1 pixel moved on the mouse moves one pixel in the preview image?
Let me ask if these are observations of the 'it's not what I was expecting but it works well enough' variety or the 'oh god it's so painful, it hurts to use it' variety?
MMB move definitely coming, probably scroll wheel zoom also, although that I can't promise without checking on sdl's support for it.
@sharm: Pretty sure I have encountered this nefarious 'dead cursor' bug as well. Is what you're see a black cursor that doesn't respond to clicks on the window frame (titlebar and wwindow edges, for moving and resizing rhe window)? Inside the app the mouse still works just fine? have definitely had that and yeah it seems to comeon only after loading an image or palette. I believe ot is a bad interaction between SDL and the windows file browser code. Haven't had time to go spelunking for a fix just yet but have found that clicking off the app window (like say onto the desktop) and then clicking back on the title bar for the app seems to clear it up, at least until it strikes again.
If indexed colors is what you crave, you've got to try Grafx2, it'll take you right back to Deluxe Paint land!
As DawnBringer points out it has a lot lf great functionality for index palettes built in, and then there's all the tricks his toolbox scripts bring.
@all: thanks for the continued feedback! Sorry for the slow responses, took time last week to convert the tool into a game I submitted to the OGA summer game jam. Back at it this week, hope to have an update soon.
Yeah it sounds like you are fine.
Surt is correct, it does seem like the license has a pretty big hole in it. If you publish a song with an FL sample, let's say a kick drum sample, then it would relatively easy for someone to cut out just that sample and use it as a 'derivative' work. My guess is the FL folks are aware of this and have decided to ignore it in order to maximize the utility of their samples. And probably they would just go ahead and sue anybody who tried to do that anyways.
@Noonan.Design: No worries, hope the move went well! That video did have me excited for your entry, but there's always next time! :)
@all: I just spent a bit of time going back and posting a little 'I used this...' comment for each asset I used in my entry and wanted to encourage everyone else to do the same! It's a nice way to say thanks and let people know they're stuff is being used. If you link back to the Game Jam page (https://itch.io/jam/opengame-art-game-jam) it might have the bonus effect of bringing a few extra eyeballs to the jam also. ;)
EDIT:
oh, I should add that if you used the 'collections' feature of OGA to track which assets you were using it makes it especially easy to go back and add comments to each work.
Hi! Just wanted to let you know I used these sprites in my game 'Instant Pixel Palette Scramble!' for the OGA Summer 2017 Game Jam.
https://itch.io/jam/opengame-art-game-jam
The look amazing to begin with but they actually worked almost perfectly with the game concept as they are large, clear and use only a few well differeniated colors, and yet at the same time, they make absolutely ingenious use of those colors. The result is that when the colors are scrambled up it's still clear what the image is supposed to be but it's not obvious where the colors should go and it's not until the final color is swapped into place that the image really clicks. Truly a masterful set, thanks for sharing!
And here we go again...
I also used the middle pointer in my game 'Instant Pixel Palette Scramble!' for the OGA Summer 2017 Game Jam.
https://itch.io/jam/opengame-art-game-jam
as before, this is a great set, thanks for sharing!
Hi!
Hi! Just wanted to let you know I used Victoria Bold in my game 'Instant Pixel Palette Scramble!' for the OGA Summer 2017 Game Jam.
https://itch.io/jam/opengame-art-game-jam
Love that font! Brings back all the memories of late night coding on my uncle's old C64!
thanks so much for sharing!
Hi Dan Ryder!
Well you already know how much I love these clouds, so I just wanted to let you know I used them for the backdrop in my game 'Instant Pixel Palette Scramble!' for the OGA Summer 2017 Game Jam.
https://itch.io/jam/opengame-art-game-jam
For consistency with the rest of the game, I actually posterized them down to 3 colors and converted the result into DawnBringer's 16 color palette.
Attaching the result in case anyone else might find it useful. It's not quite as nice as the original but I think it actually held up suprising well.
and thanks again for sharing this delightful work!
I used a bunch of these for various UI sounds in my game 'Instant Pixel Palette Scramble!' for the OGA Summer 2017 Game Jam.
https://itch.io/jam/opengame-art-game-jam
Thanks much for sharing! Whole set is fantastic, got a great spacey vibe and there's a lot of variation in there.
Hi! I used the 'off' and 'on' for a countdown sound in my game 'Instant Pixel Palette Scramble!' for the OGA Summer 2017 Game Jam.
https://itch.io/jam/opengame-art-game-jam
They worked really well! They have a simplicity but yet a kind of mysterious depth to them!
Thanks much for sharing!!
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