@Chasergaming: I'd say we definitely don't want to restrict voting based on how long an account has been around. That would block out people who just learned about OGA from the Jam! :( I wouldn't worry too much about people creating accounts just to vote unless you think that might have been a problem last year. Like so much OGA-related, instead of trying to legislate that problem out in advance, I'd leave it as 'mitigated at Administrator's discretion if/when problem arises'
ps Trust me Monstropolis was definitely not a turd, that name alone is GOLD! :)
@Spring: I guess the flip side of that is if people have high expectations it's because there are so many great games out there for them to play! The plus side for us as developers is that also means there are lots of examples to learn from. :)
@Spring & Chasersgaming: Don't go too hard on yourselves! I started making games when I was 11 and I can tell you it took at least 8 years before I made anything that was even remotely good. There's so much that goes into making a game, it takes a long time to get a handle on all the pieces and even then I'd say it's never something you really master. Even the industry greats all have at least one or two turds* under their belt. As Chasersgaming says, the important thing is to learn what you can from the messes and keep trying.
ps If you need help testing something, feel free to PM me, happy to lend a hand.
* I don't condone potty talk, but 'turd' is absolutely an official industry term. :)
Wow, I can't believe I missed this entite contest! I literally had no idea it was going on until today. I really got to learn to scroll down a bit when viewing the main page!
anyway, lots of awesome submissions, great work everyone!
@congusbongus: thanks! I haven't released the code for this yet, because I haven't had the time to go find a good license to use and package everything up all nice for folks. Still, if you're interested, I can try to put some time into doing that. Fair warning though, the code base for this one is pretty wonky. It's a really weird mix of some custom game engine stuff I wrote to support dynamically recoloring sprites and then repurposed for palette swapping, plus a bunch of home made GUI crud.
Having proved the idea out, I'd really like to rewrite the whole thing from the ground up with a standard GUI tool kit like GTK. But it'll definitely be a bit before I have time to do that. :(
If you wanted to do a theme, I would suggest making it one that dove-tailed with the general concept of using OGA assets. "Sharing is Caring" or "The Magesty of the Commons" or something like that.
The nice part of a theme is it provides a creative springboard to help get people going. Someone once told me the hardest part of making games is starting with a blank page. Once you pencil a few things in, everything begins to flow from there, but when you start out and you're just staring at that blank page that's the toughest part. Having a theme to work around can definitely help with this and might help encourage submissions.
On the other hand, as already stated by others, it does narrow the possibilities somewhat and could discourage entries that way. TBH, I don't know what theme my entry in last year's jam could possibly have fit into.
@Spring: Although, I also tend to stick with my own assets (mostly because I am (somewhat irrationally) terrified of encountering licensing issues), I will say that using other people's stuff was actually part of the fun for me in last year's OGA Game Jam. It gave me a chance to work with some great art (way better than my own stuff ;) and it was fun to challenge myself and see what I could do without insisting on creating everything myself for a change. Well just my 2 cents for you ;)
Monday, March 12, 2018 - 14:07
hate to say it, but to my eye this one does cross the copyright line.
Mostly because it is readily identifiable as a 3D representation of the original sprite character.
If the model had an extra hand or three chest holes instead of two, then I think you'd be pretty safe.
But as is, it really is a dead ringer for the original which I think could get you into trouble.
that said, it's a really cool model! It's a very funny looking sprite, and you did an excellent job bringing it into 3D.
Wednesday, March 7, 2018 - 08:12
yeah, I should have looked closer. Definitely not enough space left on that sheet to move those big arms around!
btw this sheet looks amazing! Great to see some of surt's scraps get the love they deserve!
@Chasergaming: I'd say we definitely don't want to restrict voting based on how long an account has been around. That would block out people who just learned about OGA from the Jam! :(
I wouldn't worry too much about people creating accounts just to vote unless you think that might have been a problem last year. Like so much OGA-related, instead of trying to legislate that problem out in advance, I'd leave it as 'mitigated at Administrator's discretion if/when problem arises'
ps
Trust me Monstropolis was definitely not a turd, that name alone is GOLD! :)
@Spring: I guess the flip side of that is if people have high expectations it's because there are so many great games out there for them to play! The plus side for us as developers is that also means there are lots of examples to learn from. :)
@Spring & Chasersgaming: Don't go too hard on yourselves! I started making games when I was 11 and I can tell you it took at least 8 years before I made anything that was even remotely good. There's so much that goes into making a game, it takes a long time to get a handle on all the pieces and even then I'd say it's never something you really master. Even the industry greats all have at least one or two turds* under their belt. As Chasersgaming says, the important thing is to learn what you can from the messes and keep trying.
ps
If you need help testing something, feel free to PM me, happy to lend a hand.
* I don't condone potty talk, but 'turd' is absolutely an official industry term. :)
I'd definitely vote for using itch.io again, I thought their system worked really well last year.
All the rule changes sound good!
Really looking forward to this! Got a few ideas percolating in my head, can't wait to get started on them. :)
Thanks, that really is a great resource!
and for anyone out there thinking those fish aren't wild and crazy enough for their tastes, try this one out:
http://publicdomainreview.org/collections/the-drolatic-dreams-of-pantagr...
Wow, I can't believe I missed this entite contest! I literally had no idea it was going on until today. I really got to learn to scroll down a bit when viewing the main page!
anyway, lots of awesome submissions, great work everyone!
@congusbongus: thanks! I haven't released the code for this yet, because I haven't had the time to go find a good license to use and package everything up all nice for folks. Still, if you're interested, I can try to put some time into doing that. Fair warning though, the code base for this one is pretty wonky. It's a really weird mix of some custom game engine stuff I wrote to support dynamically recoloring sprites and then repurposed for palette swapping, plus a bunch of home made GUI crud.
Having proved the idea out, I'd really like to rewrite the whole thing from the ground up with a standard GUI tool kit like GTK. But it'll definitely be a bit before I have time to do that. :(
If you wanted to do a theme, I would suggest making it one that dove-tailed with the general concept of using OGA assets. "Sharing is Caring" or "The Magesty of the Commons" or something like that.
The nice part of a theme is it provides a creative springboard to help get people going. Someone once told me the hardest part of making games is starting with a blank page. Once you pencil a few things in, everything begins to flow from there, but when you start out and you're just staring at that blank page that's the toughest part. Having a theme to work around can definitely help with this and might help encourage submissions.
On the other hand, as already stated by others, it does narrow the possibilities somewhat and could discourage entries that way. TBH, I don't know what theme my entry in last year's jam could possibly have fit into.
@Spring: Although, I also tend to stick with my own assets (mostly because I am (somewhat irrationally) terrified of encountering licensing issues), I will say that using other people's stuff was actually part of the fun for me in last year's OGA Game Jam. It gave me a chance to work with some great art (way better than my own stuff ;) and it was fun to challenge myself and see what I could do without insisting on creating everything myself for a change. Well just my 2 cents for you ;)
hate to say it, but to my eye this one does cross the copyright line.
Mostly because it is readily identifiable as a 3D representation of the original sprite character.
If the model had an extra hand or three chest holes instead of two, then I think you'd be pretty safe.
But as is, it really is a dead ringer for the original which I think could get you into trouble.
that said, it's a really cool model! It's a very funny looking sprite, and you did an excellent job bringing it into 3D.
yeah, I should have looked closer. Definitely not enough space left on that sheet to move those big arms around!
btw this sheet looks amazing! Great to see some of surt's scraps get the love they deserve!
what about striking out with those spikey hands?
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