These are great! I love the planet ones! Thanks for sharing!
Tuesday, April 14, 2015 - 06:09
@John808: Looks good! I notice it also has a slight dark outline all around, which is also a good idea, should help the orbs to 'pop' off the backdrop and separate themselves from each other a little bit too.
@interdimensional: Thanks again for sharing! Sorry for having to 'fun police' on you. For what it's worth, notlink looks fantastic!
Tuesday, April 14, 2015 - 02:44
Just my 2 cents, the backdrop is very cartoony, simple shaded.
You might try a simplier shading treatment for the orbs to create a better artistic match between foreground and background. Maybe just a solid color with a blob of white highlight in the top left corner.
A little late here as Saliv's pretty much already said all this, but I had it typed out and then ran off without hitting send, so I'll post anyway just on the off chance it helps.
@Tozan: I think Saliv's point is that if you don't credit or at least keep track of where you got your art from, you'll have no defense if someone does claim you used their work improperly. As an example, suppose someone claims that's their space man your using in screen5.jpg. If you've kept track of things you can say 'No that's from xyz work published as CC0 by 'so and so' on website.com. It's not perfect, but it's a much better defense than just 'No it's CCO by somebody esle I got it from the internet somewhere.' So overall point is just that you may have a selfish reason to credit people (or at least keep track of your sources) even if the work is CC0.
Reading up on the game jam (shame on me for not doing that before initially commenting), I see that looking like Link is explicitly the point here. That being the case, I see why you're reluctant to change the sprite.
Still, undesired's point holds, the FAQ for this site pretty clearly states:
> What kind of art can I submit?
You can submit any art that could be used as game art, provided that it's your original work. The following kinds of art do not qualify:
Art that's your work, but is clearly non-free IP (for instance, a sprite of Gordon Freeman from Half Life)
Since the point of these sprites is very specifically to be Link (albiet female Link), and one of the contest rules is that 'The game takes place in the Zelda universe.' I'd say OGA is not a good home for at least some of these works.
If you want to post just the general fantasy stuff that'd be great. However, any of the sprites that are explicitly meant to be characters/creatures/items/etc. from the Zelda universe, should not be posted on OGA.
I do think OGA is a good place to try and recruit folks for the jam, but it's definitely not the right place to host the Zelda IP-specific art for it.
Let me add that I do like the idea of the jam and am excited to see what it turns up.
Also, I notice criteria #1 for judging the entries is: 'How sweet is the art?' I'd say you got that one in the bag ;)
I like! Simple but kinda fun. I could actually see it doubling as a 'stone' themed GUI toolkit and I happen to have a project that could use just such a thing, will keep you posted on if I end up using it or not.
Sunday, April 5, 2015 - 00:43
'Better safe than sorry' was in reference to using CC-BY license stuff on Steam which may or may not violate that license's anti-DRM clause.
As far as crediting other people's work, Boogle's right, I wasn't talking about copyright law or license issues or anything like that. Like I said, it's just the right thing to do. It doesn't even have to do with the original artist and whether they care about being creditted or not. It's about you yourself not taking credit for someone elses work. Well, I don't know how to say more without an ethics lecture or cussing, so I'll just leave it at that ;)
As for the effort and/or technical challenges involved, maybe it's a lot of work, but another way to look at it is to think about how long it would have taken you to create all those works by yourself from scratch. Then maybe keeping a list of names of people whose work your using doesn't seem so bad by comparison. :)
ps:
The OGA site does have a 'collection' feature which you can use to track the work you're using and auto-generate a CREDITS.txt file, see this recent discussion:
These are great! I love the planet ones! Thanks for sharing!
@John808: Looks good! I notice it also has a slight dark outline all around, which is also a good idea, should help the orbs to 'pop' off the backdrop and separate themselves from each other a little bit too.
of course, the true test is to see it in context.
@interdimensional: Thanks again for sharing! Sorry for having to 'fun police' on you. For what it's worth, notlink looks fantastic!
Just my 2 cents, the backdrop is very cartoony, simple shaded.
You might try a simplier shading treatment for the orbs to create a better artistic match between foreground and background. Maybe just a solid color with a blob of white highlight in the top left corner.
These are great! Thanks much for sharing!
A little late here as Saliv's pretty much already said all this, but I had it typed out and then ran off without hitting send, so I'll post anyway just on the off chance it helps.
@Tozan: I think Saliv's point is that if you don't credit or at least keep track of where you got your art from, you'll have no defense if someone does claim you used their work improperly. As an example, suppose someone claims that's their space man your using in screen5.jpg. If you've kept track of things you can say 'No that's from xyz work published as CC0 by 'so and so' on website.com. It's not perfect, but it's a much better defense than just 'No it's CCO by somebody esle I got it from the internet somewhere.' So overall point is just that you may have a selfish reason to credit people (or at least keep track of your sources) even if the work is CC0.
@interdimensional: Redshrike is a mod.
Reading up on the game jam (shame on me for not doing that before initially commenting), I see that looking like Link is explicitly the point here. That being the case, I see why you're reluctant to change the sprite.
Still, undesired's point holds, the FAQ for this site pretty clearly states:
> What kind of art can I submit?
You can submit any art that could be used as game art, provided that it's your original work. The following kinds of art do not qualify:
Art that's your work, but is clearly non-free IP (for instance, a sprite of Gordon Freeman from Half Life)
see http://opengameart.org/content/faq#q-submittype
Since the point of these sprites is very specifically to be Link (albiet female Link), and one of the contest rules is that 'The game takes place in the Zelda universe.' I'd say OGA is not a good home for at least some of these works.
If you want to post just the general fantasy stuff that'd be great. However, any of the sprites that are explicitly meant to be characters/creatures/items/etc. from the Zelda universe, should not be posted on OGA.
I do think OGA is a good place to try and recruit folks for the jam, but it's definitely not the right place to host the Zelda IP-specific art for it.
Let me add that I do like the idea of the jam and am excited to see what it turns up.
Also, I notice criteria #1 for judging the entries is: 'How sweet is the art?' I'd say you got that one in the bag ;)
I like! Simple but kinda fun. I could actually see it doubling as a 'stone' themed GUI toolkit and I happen to have a project that could use just such a thing, will keep you posted on if I end up using it or not.
'Better safe than sorry' was in reference to using CC-BY license stuff on Steam which may or may not violate that license's anti-DRM clause.
As far as crediting other people's work, Boogle's right, I wasn't talking about copyright law or license issues or anything like that. Like I said, it's just the right thing to do. It doesn't even have to do with the original artist and whether they care about being creditted or not. It's about you yourself not taking credit for someone elses work. Well, I don't know how to say more without an ethics lecture or cussing, so I'll just leave it at that ;)
As for the effort and/or technical challenges involved, maybe it's a lot of work, but another way to look at it is to think about how long it would have taken you to create all those works by yourself from scratch. Then maybe keeping a list of names of people whose work your using doesn't seem so bad by comparison. :)
ps:
The OGA site does have a 'collection' feature which you can use to track the work you're using and auto-generate a CREDITS.txt file, see this recent discussion:
http://opengameart.org/forumtopic/feature-request-automatic-license-file...
@MoikMellah: That's right, I'd forgotten about this, very handy, thanks for the reminder :)
Not quite the packaging system I dream of but a pretty good solution all the same.
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