I think the Duke Nukem Forever reference is most appropriate. If you ask me, work with what you've got and make an awesome game out of it. After that you can make an even better sequel with the new art scale and many exciting new features.
I think there are already a number of reasonable RPG engines out there in the open-source world but the main problem is lack of a polished and complete game to actually make use of the technology. You're a great content creator, Clint, and that's what the open-source community needs right now.
After throwing those thoughts out there: Do what you feel comfortable with. You don't owe anyone anything so continue working on Flare (or abandon it) as you see fit. Thanks for sharing what you've achieved so far.
Looks good.
Nice.
Very nice. The texturing doesn't make too much sense but it still looks good.
Above the clouds. That's good stuff. I think it's used in platformers (Mario anyone?) quite frequently but not so often in an RPG-like setting.
Simple and nice. :)
I really like this. Good job.
Cool stuff. Those are some enormous chests by the way.
This looks great!
I think the Duke Nukem Forever reference is most appropriate. If you ask me, work with what you've got and make an awesome game out of it. After that you can make an even better sequel with the new art scale and many exciting new features.
I think there are already a number of reasonable RPG engines out there in the open-source world but the main problem is lack of a polished and complete game to actually make use of the technology. You're a great content creator, Clint, and that's what the open-source community needs right now.
After throwing those thoughts out there: Do what you feel comfortable with. You don't owe anyone anything so continue working on Flare (or abandon it) as you see fit. Thanks for sharing what you've achieved so far.
Looks really good already. I think the perspective on the legs is a bit off though.
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