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Friday, October 21, 2016 - 06:17

A lovely model =)

I've used it for my space-themed 0 A.D. mod: https://github.com/AlexanderOlkhovskiy/0ad-space .

I discovered a NASA model before it: https://nasa3d.arc.nasa.gov/detail/curiosity-dirty , but it turned out to be too high-poly and problematic to be imported into the game, while this one is much more suitable for the purpose and imported without any issues/modifications.

Thursday, July 14, 2011 - 23:37

shirish, this is what about I wrote in my comment in this topic: http://opengameart.org/content/more-about-the-new-theme

these links now looks following:

http://opengameart.org/content/variables-sorting

http://opengameart.org/content/2d-and-3d-artwork-needed-ogs-mahjong-3d-b...

i.e. 'content' instead of 'forumtopic' and hmm... 'for' disappeared from '2d-and-3d-artwork-needed-for-ogs-mahjong-3d-board-game'

Thursday, July 14, 2011 - 03:43

Another couple of bugs:

 * All topics have 'Last post' displayed date time 'Sat, 07/09/2011 - 07:44'

 * Urls mapping for subforums was changed, for example link to FLARE subforum was http://opengameart.org/forums/projects/flare and now it is http://opengameart.org/forums/flare , so such old links did not work

Both probably known issues, but I don't see where they are stated and as far as I understood it is a good place to post bugs, so I post them here.

Thursday, June 23, 2011 - 14:36

Oh, I see this topic is already half-month old, but I just found it (I came to OGA to read FLARE forum and have seen the "Challenge Winner" section on side panel with a building image and I have thought "it looks like Unknown Horizons building" and indeed :) )

I want to provide few notes about 0ad, maybe this will be useful for someone:
* all 0ad art distributed under the same license as Unknown Horizons art (CC-BY-SA 3.0, see [url=http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public...);
* building meshes stored in this folder: http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public... ;
* most of files are *.dae ([url=http://en.wikipedia.org/wiki/COLLADA]COLLADA[/url]) files, you can use for example Blender embedded importer/exporter to work with these files (see these topics for additional info: [url=http://www.wildfiregames.com/forum/index.php?showtopic=14025]Blender 3D[/url], [url=http://www.wildfiregames.com/forum/index.php?showtopic=14577]Blender support[/url]) ;
* part of files are *.pmd ([url=http://trac.wildfiregames.com/wiki/PMD_File_Format]PMD_File_Format[/url]), which is old Wildfire Games own format, you need to convert them into *.dae with [url=http://trac.wildfiregames.com/ticket/461]this script[/url] first ;

That was about license/technical details. Now about 'setting' (is this right word ? :) ):
* 0ad currently have 3 factions: Hellenes, Celts, Iberians and time window 500 BC - 1 BC
* Unknown Horizons have a single 'nation' and time window... hm, I can't find it, but probably something like 1500 AD - 1700 AD (looking on Anno games names)

As you can see here is big difference but maybe basic economical buildings from 0ad can be used for first [url=http://wiki.unknown-horizons.org/w/DD/Increments]Increments[/url] of Unknown Horizons.