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Friday, June 17, 2011 - 09:46

Thanks a lot :D .

 

Edit: After testing, grafX2 is really nice! And I found it on ubuntu software center, now there's no excuses :P

Sunday, June 12, 2011 - 16:13

Completely agree. Chaining powers, developing combos moving fingers fast :). On Mu Online IE at a certain level if you chain some skills the character automatically hits ignoring enemy's defense. It would be really cool if this game engine improves that feature.

I got your point.

Sunday, June 12, 2011 - 11:09

"How to become a necromancer, from a simple magician in five chapters" :P

Sunday, June 12, 2011 - 11:00

> To avoid spamming of the same attack, allow a recharge on powers.

 

I guess that this problem (I'm using a lvl 3 ranger and got killed twice :B ) could be fixed by implementing Attack Speed, and "pain chance" on mobs. If you cant shoot too fast (depending on your attack speed) and mobs don't stop at a single arrow, they will be able to hit you :). I guess, first post btw :D