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Thursday, June 18, 2015 - 09:32

Suit yourself, Telveris.

 

Saturday, April 18, 2015 - 11:08

@mutoit, you should refer to Unity manuals/tutorials.

Monday, April 13, 2015 - 07:26

If someone finds an actual use for these models let me know and I will consider releasing them under more permissible license. I am not talking about "I have a plan to use them in my future RPG",  I mean a real working project. All others are "not my concern", as people say.

Sunday, April 12, 2015 - 07:53

Sorry, I am not following. Which screenshot are you talking about?

Sunday, April 12, 2015 - 01:23

@Calinou, Why?

Thursday, April 2, 2015 - 04:58

@MoikMellah Nay, too much work.

Tuesday, March 3, 2015 - 08:26

Thanks, inmysights. I am glad someone finds use for my work.

 

Sunday, February 22, 2015 - 06:57

Looks great. I wish I could check out the actual game-play.

Btw, this reminds me of Pixel Dungeon (http://pixeldungeon.watabou.ru/).

Saturday, February 21, 2015 - 11:21

No problem, andrewj.

I understand, working alone on a project even as seemingly small as this one is hard. Making it to the finish line requires not only programming skills, but input of artists, designers and lots of other people. Too bad we did not have a full crew for this project and it failed. May be some other time and day.

Yes, please, delete all files associated with this project (inlcuding OBJ files for floor, ceiling, wall columns pieces, anything derived from my blend models).

Thanks for your efforts, everyone.

 

Friday, February 20, 2015 - 16:32

Hi andewj, thanks for the update.

I gave it a try and saw some progress. Did not find the key, though. Liked the lights.

But as you said it does seem like a long way from being a "game"-game. I do not know how much time and effort you may put into it during the next 2 months. If you are working alone on this project it will be really hard to finish by the agreed deadline, regardless of the potential of the current state. I do not want to  discourage you, simply being realistic.

May be we may try attract more people into the project? It feels like OGA is not the place where 3D-related projects/art attract much interest. Do you have any ideas where we can "advertise"?

 

PS. can you place the camera a bit higher and make the field of view smaller (60-65 degrees)?

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