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Saturday, January 10, 2015 - 04:32

Hi folks, just wondering how the project is faring so far. Any updates/news?

Friday, January 9, 2015 - 18:42

What about them, Tozan?

Thursday, January 8, 2015 - 02:37

I am always glad to get such a feedback, Mophs.

Thanks.

Friday, January 2, 2015 - 03:10

smth like this?

 

Wednesday, December 31, 2014 - 06:18

@cerendir: as I see it, If you can find a place where you are getting paid for your work (which you are good at and enjoy doing) then go there and get paid. Do not worry that it will not be CC-BY or some other open license. Payment is a very concrete way of saying "thank you, your jobs is worth paying for, it's appreciated and really needed". I'd prefer this to a possibility that my work may be used by some hobbyist who (most likely) will never get to the finish line with his/her project.

However, if you feel like sharing -- share. Without expecting anything. Or better, like you did, join a project where your are asked to create free asset and then thanked for that as a contributor.

In summary: if you do not get the kick out of doing it for "free" then stop doing that. Become a professional, grow, get paid and don't worry.

 

Saturday, November 15, 2014 - 14:25

I decided to throw in some extra stuff into the offered dungeon pack. Mostly wall chains, floor and wall tiles (with textures, of course) as seen in the preview.

 

Wednesday, November 5, 2014 - 16:30

@andrewj, why do you need to compille the DP into Win?

Btw, I already have a pyhton script that reads TMX file and constructs 2D arrays describing each layer. The version in the Blend file works, but I re-wrote it recently using classes. If you want I can share.

Saturday, October 25, 2014 - 07:39

@cemkalyoncu: several games pulled off nicely grid-based/rt/fp combination (Eye of the Beholder, Legend of Grimrock being an example). Keeping track the position of the player is done via auto-map.

But I am ready to give in on this, if is hard to make it work and fun, then you CAN do it WITHOUT grid-based movement. It's fine.

Thursday, October 23, 2014 - 04:01

I wonder what happens if you try turning normal/bump mapping off, judging by the image there is too much of it, which makes the image grainy. 

Ok.
Wednesday, October 22, 2014 - 03:20

Ok.

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