I was able to get all the sound effects for my shoot'em up Laser Sky from this pack. It's the second time I use it -- these are simply the best shooter sounds around here. Thank you!
I just used the montage command-line utility from the ImageMagick suite (as described on their website). Not exactly a friendly option, but it did the trick for me at the time.
There seems to be some assumption that no one is working on anything. That isn't the case. There is more than one admin with access to the code, but the problems are complicated.
I apologize. Should have known better. Thank you for being there. I'd offer to help myself, but Drupal doesn't agree with me. Definitely will keep reporting spam though, and promoting OGA. Going to be more patient from now on, too. :)
Well... Music and sounds is what I seek most often on Open Game Art, because it's the one thing I can't do myself. For example, here's what I picked for my games Square Shooter, Attack Vector and Glittering Light, respectively. But there's also one game for which OGA gave me the art (and the inspiration), while for the soundtrack I had to go scour Jamendo instead. Ironically, Before the Faire is one of my few games with a fantasy theme...
Well, that's the whole issue: OGA's one developer is indisposed, and nobody else can touch the code. If we had someone who could, the site wouldn't be in danger (except perhaps on the financial side, but that's yet another story). And access to the code is what we need, because the only alternative is to fork the website, and I've seen what that does to a community.
Good work, maruki! And since you resurrected the thread anyway, here's the palette I created for my game RogueBot:
GIMP Palette Name: RogueBot Columns: 4 # 0 0 0 Black 64 64 64 Graphite 128 128 128 Gray 192 192 192 Silver 64 0 0 Brown 128 0 64 Purple 255 0 0 Red 255 192 192 Pink 0 128 0 Green 64 128 0 Grass 255 212 0 Gold 255 255 0 Yellow 0 64 128 Navy 0 64 255 Blue 0 192 255 Water 255 255 255 White
I love the way it turned out so regular, despite being created haphazardly, as I needed new colors to go along with the old ones. And it's pure coincidence that it came out 16 colors in size. So it was a lot of fun. Enjoy!
As if I sold much. Mostly it was friends of mine giving tips. (I did sell a copy of my book though.) There's no guarantee. But Itch.io allows me to try, and it's a very friendly place as well, where developers can help each other. And with persistence, who knows.
Well, no online store guarantees you an audience. Those that claim to are simply lying. You still need to market your work, and at least itch.io makes it easy. But you really need to take advantage of it...
I was able to get all the sound effects for my shoot'em up Laser Sky from this pack. It's the second time I use it -- these are simply the best shooter sounds around here. Thank you!
I just used the
montage
command-line utility from the ImageMagick suite (as described on their website). Not exactly a friendly option, but it did the trick for me at the time.@MedicineStorm Did you see these, by any chance? http://opengameart.org/content/foot-walking-step-sounds-on-stone-water-s...
I apologize. Should have known better. Thank you for being there. I'd offer to help myself, but Drupal doesn't agree with me. Definitely will keep reporting spam though, and promoting OGA. Going to be more patient from now on, too. :)
Well... Music and sounds is what I seek most often on Open Game Art, because it's the one thing I can't do myself. For example, here's what I picked for my games Square Shooter, Attack Vector and Glittering Light, respectively. But there's also one game for which OGA gave me the art (and the inspiration), while for the soundtrack I had to go scour Jamendo instead. Ironically, Before the Faire is one of my few games with a fantasy theme...
Well, that's the whole issue: OGA's one developer is indisposed, and nobody else can touch the code. If we had someone who could, the site wouldn't be in danger (except perhaps on the financial side, but that's yet another story). And access to the code is what we need, because the only alternative is to fork the website, and I've seen what that does to a community.
Looks nice! Very game-y, very retro, and cheesy in a good way. Can't wait to see it in action.
Good work, maruki! And since you resurrected the thread anyway, here's the palette I created for my game RogueBot:
GIMP Palette
Name: RogueBot
Columns: 4
#
0 0 0 Black
64 64 64 Graphite
128 128 128 Gray
192 192 192 Silver
64 0 0 Brown
128 0 64 Purple
255 0 0 Red
255 192 192 Pink
0 128 0 Green
64 128 0 Grass
255 212 0 Gold
255 255 0 Yellow
0 64 128 Navy
0 64 255 Blue
0 192 255 Water
255 255 255 White
I love the way it turned out so regular, despite being created haphazardly, as I needed new colors to go along with the old ones. And it's pure coincidence that it came out 16 colors in size. So it was a lot of fun. Enjoy!
As if I sold much. Mostly it was friends of mine giving tips. (I did sell a copy of my book though.) There's no guarantee. But Itch.io allows me to try, and it's a very friendly place as well, where developers can help each other. And with persistence, who knows.
Well, no online store guarantees you an audience. Those that claim to are simply lying. You still need to market your work, and at least itch.io makes it easy. But you really need to take advantage of it...
Pages