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Thursday, October 27, 2011 - 20:41

Yeah - it seems to work now.  When you login it doesn't give any clear indication that you logged in - and if you choose to "play game" you can't as you haven't made a character yet (seems that has to be done on the web-page).

Wednesday, October 26, 2011 - 21:30

Pretty sure your login system isn't working.

 

I tried regisering under two different email accounts.  On One of them I got am email with a link to click to complete registration - but when I click it it took me back to trying to make a new account.  On the other email address I received no email.  One email address was a hotmail one, other was one registered under my own name.  Trying to recover password on either just says it's invalid email address.

 

If new players can't sign up then pretty obviously you're gonna have a low level of activity.  Unfortunate as the game looked interesting from what I could see from the information publically available.

Wednesday, October 26, 2011 - 21:00

I'd certainly echo to at least some xtent the previous poster's response.

 

Your code is very hard to read when it's not properly formatted.

 

Further, the title of this thread refers to a battle-system but it would appear your problem is more with establishing (and maintaining) a network connection between two computers using VB.  If your problem is actually implementing the logic of a battle-system then I can likely help.  If your problem is network issues in VB then I probably can't (I haven't used VB of derivatives in probably 10 years).

 

Your snippet of code is also rather light on context.  The code you have there seems to qssume a connection has already been made.  How was it made?  Are you sure it's been successfully made?  Some information on the overall strcuring you're using for your program would be handy in at least establishing how you can work out whether the 'bug' is in the code you pasted or in some other routine which you're assuming to be working correctly.

Wednesday, October 26, 2011 - 20:51

I disagree with you - at least to an extent.

 

The problem with a skill system where the cost for each skill is unrelated to all other skills (or to total skills learned) is that it heads towards a situation where the optimal play (and the obvious one) for any character is to be a jack of all trades (and master of none).

 

 

Learning one skill should make it harder for you to learn others.

 

To my mind the best option is where your ability to learn a skill is made more costly by already knowing others - but not to the extent that learning lvl 1 of a skill (you don't know) costs the same as learning lvl 10 of a skill (that you do know).