I don't know why those tiles wouldn't work outside RPG Maker as long as you understand the rules for how the autotiles function. Why not just buy the Non-RM licence for that set?
Where did I start? Well, I started by drawing on everything, including my dad's Atari way back before paint programs existed. (Much more difficult to draw when you have to program it all.) I don't remember a time when I wasn't trying to draw so I've been doing this my whole life. I don't think that's really useful to you though.
With any art form you want to observe, analyze and recreate the things you find beautiful. Research and get feedback to improve the things you don't notice and so you don't waste time looking for solutions to problems that have already been solved. Experiment and expand your focus so things don't get stale. Most of all, work hard at it. It takes time and real effort to get good.
Man, it is so strange that this isn't getting immediately snapped up. The only reason I haven't asked for something is because I won't be able to make something new right now and it seems to be defeating the purpose if all the best stuff is snatched up by people who've already contributed.
They look a lot more metalic now, though I think you may be right that they might need more colors. That shouldn't be too hard to do though, since metal picks up surrounding colors really well you can get away with putting in just about any hue as long as the luminosity is right. I actually like the dithering kept on that one in the background, it helps it be a background piece and gives the impression of being in shadow.
Be careful with the highlights on the pipes. As it is now the visual priorities are a bit confusing. Usually you want the brightest thing there be the thing the player can stand on.
Oooh, very nice. I personally don't think dithering should be used on metalic objects unless you're making it rusted and pitted, but that's because of the texture. I like it very much.
I would like this too, it's a feature built into the forums at Pixelation where you click to make it bigger and shift click to make it smaller. Often what I end up doing here is dragging the image into some image editor so I can look at it better.
Sorry I haven't commented yet. I really love the edge pieces, especially on the latest one where they've got the proper contrast with the forground. The darker forground worked a lot better, it had better visual priorities. These new walls don't quite work yet, I think the random elements worked a lot better but if you just incorporate them into the new tiles it'll be an improvement for both. You've got good volume on the individual rocks but the shapes are too uniform and don't overlap making it look flat. Break up the lines a bit like you did with the slope edges and it'll look a lot more visually interesting and organic. You've made some daring choices with the colors but it works surprisingly well. I really like this set so far, I look forward to seeing more of it!
I'd much rather support OGA with art than money so for a limited time anyone who donates $50 or more a month will get a custom avatar like this:
I just need a picture of what you'd like it to look like.
I'll unpublish the ones that I can find but I don't have the ability to ban or block anyone.
I don't know why those tiles wouldn't work outside RPG Maker as long as you understand the rules for how the autotiles function. Why not just buy the Non-RM licence for that set?
Where did I start? Well, I started by drawing on everything, including my dad's Atari way back before paint programs existed. (Much more difficult to draw when you have to program it all.) I don't remember a time when I wasn't trying to draw so I've been doing this my whole life. I don't think that's really useful to you though.
With any art form you want to observe, analyze and recreate the things you find beautiful. Research and get feedback to improve the things you don't notice and so you don't waste time looking for solutions to problems that have already been solved. Experiment and expand your focus so things don't get stale. Most of all, work hard at it. It takes time and real effort to get good.
Man, it is so strange that this isn't getting immediately snapped up. The only reason I haven't asked for something is because I won't be able to make something new right now and it seems to be defeating the purpose if all the best stuff is snatched up by people who've already contributed.
They look a lot more metalic now, though I think you may be right that they might need more colors. That shouldn't be too hard to do though, since metal picks up surrounding colors really well you can get away with putting in just about any hue as long as the luminosity is right. I actually like the dithering kept on that one in the background, it helps it be a background piece and gives the impression of being in shadow.
Be careful with the highlights on the pipes. As it is now the visual priorities are a bit confusing. Usually you want the brightest thing there be the thing the player can stand on.
Oooh, very nice. I personally don't think dithering should be used on metalic objects unless you're making it rusted and pitted, but that's because of the texture. I like it very much.
I would like this too, it's a feature built into the forums at Pixelation where you click to make it bigger and shift click to make it smaller. Often what I end up doing here is dragging the image into some image editor so I can look at it better.
Sorry I haven't commented yet. I really love the edge pieces, especially on the latest one where they've got the proper contrast with the forground. The darker forground worked a lot better, it had better visual priorities. These new walls don't quite work yet, I think the random elements worked a lot better but if you just incorporate them into the new tiles it'll be an improvement for both. You've got good volume on the individual rocks but the shapes are too uniform and don't overlap making it look flat. Break up the lines a bit like you did with the slope edges and it'll look a lot more visually interesting and organic. You've made some daring choices with the colors but it works surprisingly well. I really like this set so far, I look forward to seeing more of it!
Ooh, this will be useful. <bookmarks>
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