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Sunday, August 3, 2014 - 19:01

I'm sorry you're confused.  I'm not sure what you're asking.  There are corner tiles that are meant to be divided up into 8x8 segments just because I didn't want to spend the time combining those corners with it's corresponding tile into every variation possible.  Those are the only tiles mean to work that way, everything else is 16x16.

As for the version with more tiles, I don't know what you're talking about.  When I add tiles I just put more on the same image that I uploaded before.  Maybe it was the version in the comments above?  There are more tiles but really it's just the same artwork with the 8x8 tiles turned into 16x16 tiles for you.  That version doesn't have every possible combination but it has a lot.  Or maybe it was a version where the characters weren't in their own image?  Either way, I haven't removed any art, maybe reorganized it a bit but nothing got lost.

Tuesday, July 15, 2014 - 21:49

You're really good at soldily simplistic Buch.  I like these quite a bit.  I hope someone commissions you to expand them, I want to see more.

Sunday, June 29, 2014 - 17:08

It's spam, sorry about that.  Deleting now.

Thursday, June 26, 2014 - 21:30

You don't use Illustrator for pixel art.  Illustrator is a vector program, it isn't meant to be pixel perfect, the program doesn't even use pixels to process things.  It's becoming blurry because the program is attempting to take those vector lines and convert them into anti-aliased pixels.  You might get better results if you can figure out how to turn anti aliasing off but I don't even know if that's possible.  It will probably be easier to just start over with a raster program like Gimp, Photoshop, Krita, Paint, or pretty much any other program that isn't just for painting or vectors.  I recommend that you choose something that supports layers and animation and that you know for a fact you can turn off the anti-aliasing for the tools.

Thursday, June 19, 2014 - 12:08

I don't think there'd be any problems with recolors.  You're making something based on the idea of another artwork, not using the artwork itself and even then you aren't directly copying anyone's design.  The character IPs would be Bart's, not the artists, and I'm sure he'd be happy to see more done with those characters regardless of those sorts of changes.

Speaking of that, I'm making pixel portraits based my own concept of Sara and will possibly be doing my own take on Treavor, Star, Puck and Baldric.  Could I have permission to add your artist's designs to my project without adding ZeNeRIA29 as a credit requirement?  I would only be using the design, not the actual artwork.  I've got my own designs I'm doing but it'd be cool to add ZeNeRIA29's as well.

I'm making a few other character concepts for this project and I'd like to share them with you so that you could have your artist make portraits too if you want.  Do you just need me to make clothing for the LPC sprites for it to work?  Would it have to be a full sheet or could it be a basic one?

Monday, June 16, 2014 - 11:37

Here are the entries that Will was talking about earlier.

http://opengameart.org/users/bart?page=91

http://opengameart.org/users/bart?page=92

Tuesday, June 10, 2014 - 15:42

Ummm, maybe?  I'll have to think about it.

Tuesday, June 10, 2014 - 14:34

They'd look closer but I don't think it'd be close enough.  Having a low or high color count per tile is a rather specific aesthetic, you normally can't blend those together without it looking out of place.  This is why I put Jerome's 16x16 tiles on my list of things I think are compatible, they have a lot fewer colors but per tile it's actually about the same number.  For added fun, many of those tiles could be recolored multiple ways and still totally work.

Tuesday, June 10, 2014 - 03:09

I'm curious about what you're seeing that I'm not because they're not a similar style to me.  The color count is much higher, there's more detail and texture, and there's a different scale.  Some things might be able to work with some recoloring but there'd be some some trial and error involved in finding them.  Nothing jumps out at me as useful, but that doesn't mean it's not there.

Tuesday, June 3, 2014 - 16:31

I don't mind at all, that's why I included the base.

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