Hmm, okay. Seems like a visual upgrade all around so that's cool. I'll have to see about making those poplars and some signs for the basic shops. If you noticed anything specific that seems missing let me know.
Out of curiosity, why didn't you use the upper corner peice for the walls?
Hmm, comparisons like that are cool, it helps me see what is and isn't working for the set. It'd be easier to do a direct compare and contrast if the the mapping were the same though.
This site's FAQ has a simplified explination of licencing options if that helps. As for crediting the name and what you're crediting them for is usually enough, if there are specific rules the artist wants you to follow with that it will be labled as "attribution instructions" under the resource. I don't think Bart has any specific rules, personally I'd just credit him as Bart Kelsey.
You don't need to link to the licencing rules, you can just credit Bart once for all his music. You absolutely will want to read up on what those licencing rules mean though.
No roofs, it's not that kind of tileset. I'll have to see about the sprites, they are not fun for me to make and I don't feel I'm very good at them which is why there are so few sprites and monsters in the first place. Thanks for the links, references are always good to have and I do plan to keep expanding this one.
BTW, here are some links to other sets that I think would work well with this one if you edit the palette.
Okay, I feel dumb now. I played the demo first and then went to find the credits, and since there's no way to go back to the menu from there all I saw was the text at the bottom of the page. It's fine the way it is, I'm sorry.
I've added OGA-By to all of my stuff that's completely original and isn't comissioned. For anyone who I collaborated with you have my permission to add the licence.
Woah, these are very cool. Thank you for sharing them with us!
Updated. Requests fulfilled. :D
Hmm, okay. Seems like a visual upgrade all around so that's cool. I'll have to see about making those poplars and some signs for the basic shops. If you noticed anything specific that seems missing let me know.
Out of curiosity, why didn't you use the upper corner peice for the walls?
Hmm, comparisons like that are cool, it helps me see what is and isn't working for the set. It'd be easier to do a direct compare and contrast if the the mapping were the same though.
This site's FAQ has a simplified explination of licencing options if that helps. As for crediting the name and what you're crediting them for is usually enough, if there are specific rules the artist wants you to follow with that it will be labled as "attribution instructions" under the resource. I don't think Bart has any specific rules, personally I'd just credit him as Bart Kelsey.
You don't need to link to the licencing rules, you can just credit Bart once for all his music. You absolutely will want to read up on what those licencing rules mean though.
No roofs, it's not that kind of tileset. I'll have to see about the sprites, they are not fun for me to make and I don't feel I'm very good at them which is why there are so few sprites and monsters in the first place. Thanks for the links, references are always good to have and I do plan to keep expanding this one.
BTW, here are some links to other sets that I think would work well with this one if you edit the palette.
http://opengameart.org/content/minimal-background-tubes
http://opengameart.org/content/16x16-fantasy-tileset
http://opengameart.org/content/blowhard-chronicles
http://opengameart.org/content/blowhard-2-blow-harder
Okay, I feel dumb now. I played the demo first and then went to find the credits, and since there's no way to go back to the menu from there all I saw was the text at the bottom of the page. It's fine the way it is, I'm sorry.
That's pretty cool! You need to change the credit though, I'm not Open Game Art after all. ;)
I've added OGA-By to all of my stuff that's completely original and isn't comissioned. For anyone who I collaborated with you have my permission to add the licence.
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