it's helpful to start with the earlier posts and work your way to the more recent one. Especially the last posts with the Apache helicopter can be a little intimidating. Enjoy!
Thanks, Ceninan... I am contiuning to add (mainly inkscape) tutorials to the block... and hope to do so for quite a while still... no end of topics in sight... ;)
Another nice start... but... [and I am starting to sound like a broken record... :) ]... You just don't take the time to define elements properly... All the nodes are smoothed, there is no edges and no contrast. You put on a little bit of highlight and shadow but left it utterly inconsistent... The main problem to me is the right foot and hand - try and get into the pose you created - unless you are double jointed or have a serious defect your foot will never point up... ;)
You should also consider your eyes... The jester looks like a 'Sesame Street' creation to me...
I did make another edit - thanks to a procrustinating day when I should have been working on other things ;)
Thanks, guys!
@arkalain - I am working on it... ;)
thanks for the mention, bart ;)
Nice one... Someone has been reading my tutorial ;)
http://vector.tutsplus.com/tutorials/illustration/quick-tip-how-to-create-a-cute-cartoon-dinosaur/
Hi TheInvader360,
Congratulations! Finishing a game is always a great achievement. Good luck with the game! I am glad I could help.
Here are some tutorials on 2D game art using vectors (based on inkscape but nearly all other vector tools allow you to do the same things):
http://2dgameartforprogrammers.blogspot.com.au/
it's helpful to start with the earlier posts and work your way to the more recent one. Especially the last posts with the Apache helicopter can be a little intimidating. Enjoy!
I also did a quick inkscape tutorial on the bomb:
http://2dgameartforprogrammers.blogspot.com.au/2012/09/this-tutorial-started-out-with-some.html
Thanks for the mention of my blog... I am glad you found it helpful... ;)
Thanks, Ceninan... I am contiuning to add (mainly inkscape) tutorials to the block... and hope to do so for quite a while still... no end of topics in sight... ;)
Here's a video of the dummy in action [in a DeepBlue Apps template using the GameSalad engine]:
http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./GSTemplateDDG.html
Another nice start... but... [and I am starting to sound like a broken record... :) ]... You just don't take the time to define elements properly... All the nodes are smoothed, there is no edges and no contrast. You put on a little bit of highlight and shadow but left it utterly inconsistent... The main problem to me is the right foot and hand - try and get into the pose you created - unless you are double jointed or have a serious defect your foot will never point up... ;)
You should also consider your eyes... The jester looks like a 'Sesame Street' creation to me...
I did make another edit - thanks to a procrustinating day when I should have been working on other things ;)
and the svg file...
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