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Wednesday, July 22, 2015 - 17:02

Not sure the coffee would/ did help. The new tutorial is up... :)

Monday, September 8, 2014 - 01:03

Hi, 

I am exporting my images to 2x or even larger bitmaps than what's needed for in the game and use gimp or photoshop for scaling the down to size. 

this might be helpful as well:

http://2dgameartforprogrammers.blogspot.com/2012/02/working-with-bitmap-...

Monday, March 24, 2014 - 11:13

There is... I forgot to add the link ;) added it now... Enjoy!

Tuesday, March 4, 2014 - 11:29
Sunday, February 9, 2014 - 11:23

@Jeronimo - sure you can. Credit me as 'SpriteAttack.com' please... Thanks!

Friday, January 31, 2014 - 10:09

Checked... and it's not just you... 

Inkscape ugroups them by totally taking them appart. Loading them in Illustrator CS5 makes an even bigger mess of it and I get several copies displayed at the same time with positions of objects rather random. The same thing happens in Corel Draw X4 - if it doesn't crash altogether. 

I will have to try with some other tools to see if there is a way to work with these assets at all.

Friday, January 31, 2014 - 09:06

@rubberduck - Which program are you using?

Wednesday, September 4, 2013 - 13:41

It's nice to see the edit I did inspire you to try your own version. I would suggest trying to keep the proportions a little better [upper arms and thighs are too short and will cause problems when animating]. Also keep the lighting consistent - the darker bit ontop of the orcs head is a little odd.

Have a look at the update I just posted. I did some quick cleaning up and added some animations [idle and run].  

Thursday, August 1, 2013 - 09:07

@Bonsaiheld - thanks - just a quick rework

@arkalain - that is the major thing to keep in mind when you aim to animate the art later. Group the limbs properly, set the pivot points where the joints would be and you are 1/2 way there. 

Wednesday, July 31, 2013 - 06:47

Nice start... I noticed a few things though that might make it a lot easier on yourself arkalain. A) disable scaling outlines/ strokes when working on the animations. B) using more 'corner nodes' adds more sharpnes to the elements [eg. orc's belt, orc's wrist guards, etc.]. C) avoiding too saturated colours - especially with the healer and the ninja - but also the orc. 

I also looked at the orc animation and to me it makes more sense keeping him in place and copying the whole image - with grouped limps, body, head, etc. - in one layer and adding the changed animation frame in another layer. It makes it easier to see the changes from one frame to the next. 

Keep up the good work!

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