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Saturday, April 25, 2015 - 23:47

Sounds good. Although I think Unity3d can distribute via the browser (via a plugin) (including facebook). But Unreal cannot at this stage? ... This probably shouldn't be a consideration at this point though. lol.

And as you say, Unreal may be the more powerful engine option and with all distribution options being free - sounds like a worthy choice.

I would recommend spending some time with a few or even all of the ones mentioned above, there is a good range there from easy to learn to very powerful.

 

Saturday, April 25, 2015 - 23:28

Is it 3d or 2d? You may need to think about what platforms you want to distribute on. e.g. Desktop only?

Although I have not used it personally - gamemaker should be a good place to start - They have a free Desktop option - and for a price you can also distribute to other platforms.

Some may say - this is not real programming - as it is a scripting language. But I am a developer who has developed in assembly, C, C++ etc. It doesn't matter much as long as you are learning the concepts properly - you can apply them to all languages with only a small learning curve. After all LUA is also a scripting language and is the most commonly used for the big game companies.

Unreal I have heard is a powerful engine - but unity3D is also and has more distribution options - I think both have a free option (unity3d is free until you earn a certain amount).

There is a seriously MASSIVE amount of engines targeting from 1 to many platforms.

You may need to be a little more specific for people to make suggestions, e.g. does it need to be in 3d? 2d? What devices? How graphically intensive?  etc.

I will recommend both gamemaker and unity3d - although I have not used either. I just hear a lot of good things that make it sound like both beginner through to experienced developers use them.

Gamemaker is probably easier to start with.

Also, they both are free to try - so you could try both.

Godot is also free - it is an exciting project - maybe worth a look?

If minimum development interests you, perhaps construct2.

 

Thursday, April 23, 2015 - 23:47

Please study those examples. They really really do exactly what you have just descibed.
The examples show this concept:

:trollmountainCode
 
myVariableName = trollmountainCode
...do some stuff... 
goto someOtherSpotInYourCode[Eg your menu]
 
...
OTHER STUFF
...
 
:someOtherSpotInYourCode[Eg your menu]
... do some stuff ...
goto %myVariableName%  <----- This will return to the top of this post. 
 
 
--------------------
Both examples (funcEg.bat and returnEg.bat) show how this can be done, each in a different way.
The returnEg.bat shows an example almost identical to what you described. The random number generator is ONLY USED to show you that this is all dynamic - so that it calls different sections in the code - yet returns back to where it started!

UPDATE: Yay, finally worked out how to remove the massively excessive spacing between lines when posting on this forum.

Thursday, April 23, 2015 - 13:58

If there are 9000 authors, then you can only submit art for those authors who agree to change or release using oga supported licences.

i.e - if only 5 people respond - you can only submit the work from 5 people.

 

I think this issue is a little off track - in that the resources in theory should be hosted here - but simply cannot due to the current rules.

 

Perhaps we need to either add the BSD licence - or add new features that allow submission of 'free' but not supported resources - perhaps new functionality that shows warnings - and may host previews here but not the actual files (perhaps only links?).

 

Currently the site rules are pretty clear - that these files cannot be hosted here.

 

The discussion now needs to be about what can be done so that these resources can also be included in some way?

Thursday, April 23, 2015 - 12:59

Tozan - You store the return goto name as a variable - then use goto %VARNAME% to return to that location.

I gave you very similar examples in our previous conversation - but I know how you like things done for you - so I created another example called returnEg.bat and put it into the same dropbox location as before.

 

Code will loop until the random number generates the number 4 as that will go to the 'finalbattle' room - and exits.

 

The other 'rooms' return back to the random number picker (using the variable) - although 1 room I made go to a different room which then returned to the number picker.

 

This example shows variable room selection (via a random number generator/loop) and dynamic returning via a goto variable.

 

UPDATE:

DID you look at the funcEg.bat example I made for you previously?

That also provides an example of how to do it - it shows exactly how to set a variable and use it for a goto.

 

If you understand the purpose of funcEg.bat - you can make some pretty useful reusable (function like) code.

 

Between returnEg.bat and funcEg.bat you have multiple working examples to play with.

Thursday, April 23, 2015 - 01:20

From memory, I think Clint Bellenger has a tutorial on how to do this - let me see if I can find it...

 

Found it here

 

I don't use Blender - it's on my 'todo list when I have time list'...

Wednesday, April 22, 2015 - 23:22

This must be close to what you need?

http://opengameart.org/content/fence-variation

You can edit in blender as needed and export to PNG etc.

Wednesday, April 22, 2015 - 23:18

Oh yeah there is interest!

imo - The Planets almost certainly inspired much of the original Star Wars music by John Williams.

Classic Classical

A lot of Classical music still gets used today in popular movies without most ever realising it. (due to it being well placed background music)

bring it on. :)

Thursday, April 16, 2015 - 18:29

Only CC-BY.

CC0 has no restrictions whatsoever.

 

If you are interested in more details about how OGA-BY 3.0 was created/was needed, read about it here:

http://opengameart.org/forumtopic/new-license-proposal-in-response-to-drm-waiver-discussion

 

Thursday, April 16, 2015 - 17:36

From what I have been reading here:

Those are very good options, additional to this - consider the OGA BY 3.0 licence when uploading to this site - as this ensures no conflict with iphone released games/apps etc.

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