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Thursday, May 21, 2015 - 18:13

Used in this game:

Credits available in-game.

Thursday, May 21, 2015 - 18:12

Used in this game:

Credits available in-game.

Thursday, May 21, 2015 - 13:51

Used in this game:

Credits available in-game. (although I provided a link to your profile instead)

Thursday, May 21, 2015 - 13:48

Demo has been turned into a full game, you can view here:

Monday, May 11, 2015 - 15:03

really? lol, how strange.


Because I couldn't get it working, I went with this one.

Although I don't think it looks as good - it is still very nice. Main problem is the circle up the top - I don't have an appropriate image to put in there and I wanted to put headings there. So I flipped the image and put a button in a circle instead.


In the end I think it works well - if your interested, progress is here(only quick game functional atm) and I haven't updated the credits page with the latest images and sounds used.


Although that other one works for that game - I would like to use this one in other projects so hopefully i can get a non-currupted version. :) 

Sunday, May 10, 2015 - 22:57

I have tried winrar, 7zip and windows built-in - but unable to extract file. :(

I tried downloading twice as well - looks like this file is currently corrupt?

Tuesday, April 28, 2015 - 11:42

*was - you have since removed it. :P

Tuesday, April 28, 2015 - 11:23


I think you are comparing creating your own game with a pre-existing game's mod creator.

If you just want to mod someone elses game - there are plenty of options out there. Just remember that the game remains the property of the creator.

Also - the game has defined how everything interacts, so you are limited in what interactions can take place by what the game dictates.

There are some open source games you can mod though - if you want isometric for instance, check out Flare.


Unreal might be slow to build from scratch, but I am guessing you are looking at tutorials that explain how to create some of these basic structures. This is all very useful knowledge - but if you want to skip this learning and move to a more 'modding' like experience then you need to either purchase a pre-built game, or use one of the examples the engine comes with.


I haven't looked at the Unreal marketplace - but I know Unity3d has several example 3d game examples/templates you can use for your own project and plenty you can buy on the marketplace. I am guessing Unreal is the same.


A final note: I normally wouldn't recommend these as I don't think it is properly supported/actively developed anymore, but one of these might be more what you are looking for?


Sunday, April 26, 2015 - 13:41

Just chased this up, Unity3d does not support Vista (unity3d system requirements). Unfortunately Vista is a pretty horrible Windows OS. Not your fault - so maybe try Unreal?


It seams Unreal engine doesn't either - but it might still work - unlike Unity3d they don't make a special note about not supporting it - they only list windows 7 as a minimum requiredment :P (aka, the OS after Vista).

Hopefully you can get one to work.


  • Perhaps look at upgrading to windows 7 or 8

  • If you still have an old copy of windows XP sp2+, perhaps dual boot? Unity3d does support it!!

  • Try godot - This engine may not be in the same category as unity or unreal - but it is free, under active development ( and rapdily improving) and has a small download with no installation required... So it is easy to try it out.

Sunday, April 26, 2015 - 12:44

Unreal - royalty means based on money you make from your Unreal creation. i.e. if you don't sell your product - you can use Unreal for free.

Also - (my understanding is that ) the royalty only kicks in after you have made your first $3000 with the Unreal creation, then it is 5% after that.


As for your Unity install - all I can say is it installed fine for me - perhaps your pc doesn't meet minimum specs? If it does, I would either try the first download again (as it didn't download correctly/hence the checksum error) or contact Unity support as this isn't something we can help with here.