Its not just about licensing, you have to distribute the modifications too. I mean if its just licensing, you may license the content and keep them yourself, bind it to your game without a chance of extraction. But this will not be a correct use of it.
@cjc83486: CC-By-Sa is more restrictive than that, you should for sure distribute any modifications under the same license. Most of the time it is not an additional restriction on the programmer but still its important to know. Also, it is possible to create a commercial game however, the cloudy nature of the license makes it a bit fearsome. Note that there are no non-commercial licenses on OGA.
Looks pretty good. What format do you use for maps? If it is something that some one else could work on, I might get some people interested in making the maps. I will try to translate a chunk of it, but I have no idea where to start from. What part do you need first? Rules, places, quests, vendors? I will at least provide you the list of buildings that are there. Also just in case I will upload the Turkish version.
Yep Liberated Pixel Cup. If you dig pixel art style and 4 way directions seems managable, then LPC graphics are perfect. Tons of tiles, enemies and exchangable parts for hero.
For diffuse maps, Julius explained it pretty good. For faking it, have you seen the output of crazy bump? There is a solid reason why program says: Puny humans are instructed to wait!
Man, ain't having kids hard? Cant imagine living without them either. Passability looks good. For translation, I might get some help. Need to wait monday for that. For now im stuck doing some other job.
Its not just about licensing, you have to distribute the modifications too. I mean if its just licensing, you may license the content and keep them yourself, bind it to your game without a chance of extraction. But this will not be a correct use of it.
@cjc83486: CC-By-Sa is more restrictive than that, you should for sure distribute any modifications under the same license. Most of the time it is not an additional restriction on the programmer but still its important to know. Also, it is possible to create a commercial game however, the cloudy nature of the license makes it a bit fearsome. Note that there are no non-commercial licenses on OGA.
Looks pretty good. What format do you use for maps? If it is something that some one else could work on, I might get some people interested in making the maps. I will try to translate a chunk of it, but I have no idea where to start from. What part do you need first? Rules, places, quests, vendors? I will at least provide you the list of buildings that are there. Also just in case I will upload the Turkish version.
Yep Liberated Pixel Cup. If you dig pixel art style and 4 way directions seems managable, then LPC graphics are perfect. Tons of tiles, enemies and exchangable parts for hero.
Why dont you use LPC graphics?
For diffuse maps, Julius explained it pretty good. For faking it, have you seen the output of crazy bump? There is a solid reason why program says: Puny humans are instructed to wait!
Man, ain't having kids hard? Cant imagine living without them either. Passability looks good. For translation, I might get some help. Need to wait monday for that. For now im stuck doing some other job.
@riidom: it has one big proble. It has to undo the light using that normal map to obtain diffuse texture.
Actually that would be very nice if someone having the license for crazy bump to produce them.
Wow, thanks alot.
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