Personally I like the fourth option, well even you could make the script opensource but the level data itself would be sold. As a sales mechanism you may even have more than one "premium" level.
@wulax: I dont want to be pushy and I know that it would be a little late and might interefere with your plans but we probably will need cloth as armor as well. He should have slash/thrust/bow fire/walk/die animations to be compatible. Also, can you create one or two additional thrust weapons? We probably will have alot of slash weapons. May be another smaller/shorter bow, but the we already have would do fine as well.
I might add a suggestion too, we wont be having magic (probably) but it would be pretty nice to have casting animations for your characters.
Thanks alot
@gr3yh47: front animation of turtle shell would probably look good for sides as well.
Aquatic life and magic things might be nice. You may consider plants for a terranum. You may also extend bottles to jars as well. Also try separating a potion bottle to four layers as bottle back/front, potion/liquid back/front, so that object can be placed in between these layers and programmers will also be able to modify their contents in the game.
Nice idea, basic colonisation of a planet. We have our own goals so I wont be available. But I noticed few cosmetic things in your design and wish to point them:
1- I recommend changing planet to mars. Uranus has average surface temperature around -200 degrees while mars is -60
2- 100% oxygen = combustion of everything, your aim should be to reach a stable point at about 20%, worst part about mars is it has no nitrogen to balance oxygen - carbon dioxide rate. carbon dioxide more than 1% can be deadly for some organisms (around 5-10% for humans). However, it contains enough nitrogen for biodomes to exist. So it might be about having sustainable biodomes (atmospheric pressure of mars wont be able to support life (as we know it) anyway.
This would be an interesting sim game if executed properly and I might be the biggest fan of it. You have to research the topic have a nice game. Good luck.
@wulax: do you plan to create thrust animation for your archer and bow firing and slasing for spearman? It would be nice to have a bowman with chainmail or a spearman with leather clothing. In our current plan we would have 3 armor selection, cloth, leather and chain with (hopefully) different weapon selections.
@redshrike: baldrick is turning to be pretty good. Would you consider additional animations like thrust and bow
@Anonymous: It had been sometime since my last Java project but last time I wrote an applet that requires local access, I needed to sign it. Most people would accept your self signature if you give some details about it on your website.
@greyhat: Most of competition is going on privately (at least I hope so) and the guidelines contains slash animation and slash weapons.
Personally I like the fourth option, well even you could make the script opensource but the level data itself would be sold. As a sales mechanism you may even have more than one "premium" level.
@wulax: I dont want to be pushy and I know that it would be a little late and might interefere with your plans but we probably will need cloth as armor as well. He should have slash/thrust/bow fire/walk/die animations to be compatible. Also, can you create one or two additional thrust weapons? We probably will have alot of slash weapons. May be another smaller/shorter bow, but the we already have would do fine as well.
I might add a suggestion too, we wont be having magic (probably) but it would be pretty nice to have casting animations for your characters.
Thanks alot
@gr3yh47: front animation of turtle shell would probably look good for sides as well.
Aquatic life and magic things might be nice. You may consider plants for a terranum. You may also extend bottles to jars as well. Also try separating a potion bottle to four layers as bottle back/front, potion/liquid back/front, so that object can be placed in between these layers and programmers will also be able to modify their contents in the game.
Nice idea, basic colonisation of a planet. We have our own goals so I wont be available. But I noticed few cosmetic things in your design and wish to point them:
1- I recommend changing planet to mars. Uranus has average surface temperature around -200 degrees while mars is -60
2- 100% oxygen = combustion of everything, your aim should be to reach a stable point at about 20%, worst part about mars is it has no nitrogen to balance oxygen - carbon dioxide rate. carbon dioxide more than 1% can be deadly for some organisms (around 5-10% for humans). However, it contains enough nitrogen for biodomes to exist. So it might be about having sustainable biodomes (atmospheric pressure of mars wont be able to support life (as we know it) anyway.
This would be an interesting sim game if executed properly and I might be the biggest fan of it. You have to research the topic have a nice game. Good luck.
Try reading this:
http://en.wikipedia.org/wiki/Colonization_of_Mars
Wow, nice and cute drawings, hope to see some of your work on this site as well.
@wulax: no one thought of mounted units, good idea and a pretty nice horse too. I wish programming part was a year or so :).
@wulax: do you plan to create thrust animation for your archer and bow firing and slasing for spearman? It would be nice to have a bowman with chainmail or a spearman with leather clothing. In our current plan we would have 3 armor selection, cloth, leather and chain with (hopefully) different weapon selections.
@redshrike: baldrick is turning to be pretty good. Would you consider additional animations like thrust and bow
Cute, is he a plantoid?
@Anonymous: It had been sometime since my last Java project but last time I wrote an applet that requires local access, I needed to sign it. Most people would accept your self signature if you give some details about it on your website.
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