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Saturday, November 23, 2013 - 09:25

I cant speak for FXG formate but I had a little luck with PDf work around and irfan view (got to love irfan there also a few plugins )and was able to import some stuff into inkscape plus I export some stuff from blender into inkscape but that was a uv view and it was only wire frames (but still cool) ( may want to look at the python script)

Saturday, November 23, 2013 - 07:48

LOL thats good lol (I thought I saw somthing once that 3d art was original each time it was done it had its own unique code or style so any works done in 3d where free of the cc restriction unless your reuseing or if you modify the original works) dont want to start a cc war but I have a lot of stuff I cant even upload here. At bender swap you can. Tsquid you can. Just have to tag it use at your own risk. LOL Duion **** thats great lol you guys made my day lol

Saturday, November 23, 2013 - 07:14

Hey(bart) can you get Tiny to post (SVG tut or work flow images) I cant speak for every one but I never could get the style down in inkscape not that im doing any work with SVG but im always trying to expand my art knowledge. (never mind I just seen your other post) lol sorry 

Saturday, November 23, 2013 - 06:59

Nice work zerohero. I like the dynamic shadowing. I didnt see what you where using to make the game with.

Saturday, November 23, 2013 - 06:48

Duion ssssshhhh If you say that they will pull the art ( much like my wizard animation that looked like Gandalph) Ahhhm (clearing my voice  allworks that look like or resembles anyone famous is purely coincidentel) 

Sunday, November 17, 2013 - 22:20

Lol Red that was gr8 (only one thing to say mmm meat ball ball)

Sunday, November 17, 2013 - 08:45

Yea great stuff over there gets the juices flowing. Ive been working on one for awile and hope to post soon. So wish me luck.

Sunday, November 17, 2013 - 04:38

I would love to do the 2robots in 3d 11th post I think (with textures-and rigged)

Saturday, November 16, 2013 - 23:06

Hey bart did you join yet?

Monday, November 11, 2013 - 13:48

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