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Friday, July 6, 2012 - 13:32

(Also, as a probably corrolary to #1, how do I set, say, Fire immunity?)

Tuesday, July 3, 2012 - 09:36

What.  The.  Heck.  OK.  So after playing with various permutations and Googlations, I found this to work:

 

g++ -I /usr/local/include/SDL src/*.cpp -o flare -lSDLmain -lSDL -lSDL_image -lSDL_mixer -lSDL_ttf -framework Cocoa

 

Woooo

Tuesday, July 3, 2012 - 09:11

Now I'm down to just 

$ g++ -I /usr/local/include/SDL src/*.cpp -o flare -lSDL -lSDL_image -lSDL_mixer -lSDL_ttf

Undefined symbols for architecture x86_64:

  "_main", referenced from:

      start in crt1.10.6.o

     (maybe you meant: _SDL_main)

ld: symbol(s) not found for architecture x86_64

collect2: ld returned 1 exit status

 

Tuesday, July 3, 2012 - 09:09

Blargh!  ok.  I went and compiled those libraries from source, and now it's working.  I had them in my /Library/Frameworks/SDL.framework, but apparently that's not good enough.

Tuesday, July 3, 2012 - 09:02

Installed the SDL from source http://www.libsdl.org/release/SDL-1.2.15.tar.gz

Followed up with

$ g++ -I /usr/local/include/SDL src/*.cpp -o flare -lSDL -lSDL_image -lSDL_mixer -lSDL_ttf

Got a bunch of errors like this:

In file included from src/AStarNode.h:11,

                 from src/AStarNode.cpp:1:

src/Utils.h:28:23: error: SDL_image.h: No such file or directory

In file included from src/Animation.cpp:28:

src/Animation.h:31:23: error: SDL_image.h: No such file or directory

In file included from src/Avatar.cpp:24:

src/Animation.h:31:23: error: SDL_image.h: No such file or directory

In file included from src/WidgetTooltip.h:25,

                 from src/MapIso.h:31,

                 from src/Entity.h:28,

                 from src/Avatar.h:27,

                 from src/Avatar.cpp:25:

src/FontEngine.h:25:21: error: SDL_ttf.h: No such file or directory

In file included from src/Entity.h:28,

                 from src/Avatar.h:27,

                 from src/Avatar.cpp:25:

Tuesday, July 3, 2012 - 08:10

I'm trying to compile FLARE (well actually, Polymorphable) on 10.7, but I'm getting the following errors:

 

$ cmake ..

-- The C compiler identification is GNU 4.2.1

-- The CXX compiler identification is Clang 3.1.0

-- Checking whether C compiler has -isysroot

-- Checking whether C compiler has -isysroot - yes

-- Checking whether C compiler supports OSX deployment target flag

-- Checking whether C compiler supports OSX deployment target flag - yes

-- Check for working C compiler: /usr/bin/gcc

-- Check for working C compiler: /usr/bin/gcc -- works

-- Detecting C compiler ABI info

-- Detecting C compiler ABI info - done

-- Check for working CXX compiler: /usr/bin/c++

-- Check for working CXX compiler: /usr/bin/c++ -- works

-- Detecting CXX compiler ABI info

-- Detecting CXX compiler ABI info - done

CMake Error at /Applications/CMake 2.8-8.app/Contents/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:97 (MESSAGE):

  Could NOT find SDL (missing: SDL_LIBRARY SDL_INCLUDE_DIR)

Call Stack (most recent call first):

  /Applications/CMake 2.8-8.app/Contents/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:288 (_FPHSA_FAILURE_MESSAGE)

  /Applications/CMake 2.8-8.app/Contents/share/cmake-2.8/Modules/FindSDL.cmake:172 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)

  CMakeLists.txt:34 (Find_Package)

 

 

-- Configuring incomplete, errors occurred!

Monday, July 2, 2012 - 20:58

Done messing around for the evening, but I tried unsuccessfully to get the robe graphics into a .png file.  I think I messed /something/ up, because even when the game didn't bug out when I equipped them, it still didn't actually show any robes.  Ah well, something for tomorrow!

Monday, July 2, 2012 - 20:01

Just so that I can always be up to date with whatever you're doing for code, I'll just work out of your branch directly, if that's alright, then!

Monday, July 2, 2012 - 19:57

You did give me the access, and I did commit directly.  I'll try to do things the courteous way from here on out, though, and commit to my own branch and file pull requests.

Monday, July 2, 2012 - 19:51

I can do that!  I actually already just committed them directly into it, is that bad form?  Should I use my own repo and then do the pull requests from there?  Sorry, n000000b am I.

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