A lot of people like to use the GIMP for image manipulation. It's free (as in free beer and free speech). It is not exactly a Photoshop replacement, but it has many of the same features. Other people use Blender for 3d modelling (also free).
Also, I think shirish, you shouldn't sell your explanation short. You got a lot of it in a nuthsell. The only thing I would add is that open source games tend to be very easy to create more content for - there are probably hundreds of hours of gameplay for Battle for Wesnoth floating out there by this point!
Hmm. That is not a deliberate behavior. i'll look into it later today - probably just a bug in the quest script. It should be first dungeon, THEN pick up the Fairy Flowerr, and then be able to pass safely over the trap.
A lot of people like to use the GIMP for image manipulation. It's free (as in free beer and free speech). It is not exactly a Photoshop replacement, but it has many of the same features. Other people use Blender for 3d modelling (also free).
Also, I think shirish, you shouldn't sell your explanation short. You got a lot of it in a nuthsell. The only thing I would add is that open source games tend to be very easy to create more content for - there are probably hundreds of hours of gameplay for Battle for Wesnoth floating out there by this point!
Final dungeon is complete. Polish, post-game, and packaging are on the way.
https://github.com/pennomi/polymorphable
Depending on your flavor of Linux, this may work better:
mkdir build
cd build
cmake ..
sudo make install
(optional: cp flare ../flare && cd .. )
./flare
That bug should be fixed now.
Hmm. That is not a deliberate behavior. i'll look into it later today - probably just a bug in the quest script. It should be first dungeon, THEN pick up the Fairy Flowerr, and then be able to pass safely over the trap.
Third dungeon is completed - explore a haunted castle!
Second dungeon is finished, though it hasn't been extensively tested yet.
Still can't get it to spawn currency instead. Not sure why.
that should say "loot=currency,94,63,1" but I tried it both ways.
cmake and the g++ compiler should both work fine now
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