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Monday, July 23, 2012 - 09:17

A lot of people like to use the GIMP for image manipulation.  It's free (as in free beer and free speech). It is not exactly a Photoshop replacement, but it has many of the same features. Other people use Blender for 3d modelling (also free).

Also, I think shirish, you shouldn't sell your explanation short.  You got a lot of it in a nuthsell.  The only thing I would add is that open source games tend to be very easy to create more content for - there are probably hundreds of hours of gameplay for Battle for Wesnoth floating out there by this point!

Sunday, July 22, 2012 - 19:56

Final dungeon is complete.  Polish, post-game, and packaging are on the way.

https://github.com/pennomi/polymorphable

Friday, July 20, 2012 - 18:53

Depending on your flavor of Linux, this may work better:

mkdir build

cd build

cmake ..

sudo make install

(optional: cp flare ../flare && cd .. )

./flare

Thursday, July 19, 2012 - 12:41

That bug should be fixed now.

Thursday, July 19, 2012 - 12:02

Hmm.  That is not a deliberate behavior.  i'll look into it later today - probably just a bug in the quest script.  It should be first dungeon, THEN pick up the Fairy Flowerr, and then be able to pass safely over the trap.

Wednesday, July 18, 2012 - 12:29

Third dungeon is completed - explore a haunted castle!

Monday, July 16, 2012 - 14:15

Second dungeon is finished, though it hasn't been extensively tested yet.

Friday, July 13, 2012 - 07:20

Still can't get it to spawn currency instead.  Not sure why.

Thursday, July 12, 2012 - 18:58

that should say "loot=currency,94,63,1" but I tried it both ways.

Thursday, July 12, 2012 - 16:22

cmake and the g++ compiler should both work fine now

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