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Sunday, August 5, 2012 - 18:28

Basto - Thanks!  We've known about this non-contiguous tileset error for a while now, but we hadn't heard of any ill effects.  I guess this means we finally have a reason to try to fix it!  If you enjoy it, keep checking out this thread and the base repo.

Gnudist - I've heard about that second hand.  IIRC, it also applied to any work you did with those programs - so if you made an advertisement, you had to conspicuously credit EVERYONE who worked on that BSD - licensed program you made it in.  CC- BY-SA is fortunately a much less onerous, since an AUTHORS file is just a couple more kb in your package.

Sunday, August 5, 2012 - 09:50

I already grabbed two of your characters for NPCs for Polymorphable (I like the studentb and um, dark skin with blue hair, you gave her a name), and I'm incorporating your tanned and dark skins in as well.  I'm tempted to just roll a d8 (manually) for every NPC I create, for all eight color/gender combos, to get a random distribution.

Can I convince you to do the tanned/dark sprites for more than just walking?  There's no attack, cast, or swing frames, which limits their use in combat zones.  Then I could just fold them into the rest.

A lot of the sprites that don't line up don't bother me too much, because since people have done their sprite sheets in different orders, I have to do each stance animation manually anyways, so I usually take that opportunity to clean them up.

I'll be sure to check out your repo later this week!

Sunday, August 5, 2012 - 06:46

Check your actionbar...  For some strange reason, if you overwrite an older version of Polymorphable and then start a new character, Swing doesn't default to your left mouse button.  Check for that in your powers panel.

Saturday, August 4, 2012 - 17:37

Oof, sorry about that!  I think I definitely learned an important lesson during this contest:  Start your Authors file early and update it obsessively, or you'll miss someone.

I'm glad you're enjoying the game, though!  Hopefully it will be much extended sooner, rather than later.  I may end up expanding some of the existing dungeons, as well as adding at least five new ones, and then I can always start tagging on new towns as well!

Saturday, August 4, 2012 - 16:49

No new gameplay, but I did some work fleshing out Laurelia proper.  

  • Added the interiors for the library (needs book donations!), the church, the smithy, the inn and three small houses.
  • A small adventure hook for a future graveyard dungeon (quest text, but no dungeon yet).  
  • Death animations for bats, snakes and ghosts.
  • New NPCs: two tourists, a smith's apprentice, a deacon, and the inkeeper's daughter.
  • Added some visuals to the volcano
  • Igorko made it so you can move power buttons around while transformed.
Saturday, August 4, 2012 - 06:58

shirish, it also might just require a $sudo ./make.sh depending on your linux distro.

Friday, August 3, 2012 - 13:20

Thanks a ton, this stuff went VERY far in Polymorphable.  Also, nice to see the uncropped versions in the expansion pack - I've been adapting your work to female sprites with more-or-less good results (the leather armor looks a little strange).  

Friday, August 3, 2012 - 13:18

Thanks!  I'll wait to finish AfterImage until after the weekend, then.

Friday, August 3, 2012 - 12:02

Fun so far!  I entered the keep, and the key room doesn't have collisions defined for the walls.  The storeroom also has a really funny collision layer.  I've also run into a couple game crashes going into and out of the keep, getting stuck in walls.  I should have it beat soon, very cool storytelling concept.  Where'd you get the sword?

Thursday, August 2, 2012 - 18:32

The dependencies are...  short by a lot.  I really want to play this game, but, first I had to install libavbin0, following the errors when I tried to sleep.  Now the game just crashes at the end of what I assume is the first dream sequence, with no errors, just...  the window disappears.

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