Basto - Thanks! We've known about this non-contiguous tileset error for a while now, but we hadn't heard of any ill effects. I guess this means we finally have a reason to try to fix it! If you enjoy it, keep checking out this thread and the base repo.
Gnudist - I've heard about that second hand. IIRC, it also applied to any work you did with those programs - so if you made an advertisement, you had to conspicuously credit EVERYONE who worked on that BSD - licensed program you made it in. CC- BY-SA is fortunately a much less onerous, since an AUTHORS file is just a couple more kb in your package.
I already grabbed two of your characters for NPCs for Polymorphable (I like the studentb and um, dark skin with blue hair, you gave her a name), and I'm incorporating your tanned and dark skins in as well. I'm tempted to just roll a d8 (manually) for every NPC I create, for all eight color/gender combos, to get a random distribution.
Can I convince you to do the tanned/dark sprites for more than just walking? There's no attack, cast, or swing frames, which limits their use in combat zones. Then I could just fold them into the rest.
A lot of the sprites that don't line up don't bother me too much, because since people have done their sprite sheets in different orders, I have to do each stance animation manually anyways, so I usually take that opportunity to clean them up.
I'll be sure to check out your repo later this week!
Check your actionbar... For some strange reason, if you overwrite an older version of Polymorphable and then start a new character, Swing doesn't default to your left mouse button. Check for that in your powers panel.
Oof, sorry about that! I think I definitely learned an important lesson during this contest: Start your Authors file early and update it obsessively, or you'll miss someone.
I'm glad you're enjoying the game, though! Hopefully it will be much extended sooner, rather than later. I may end up expanding some of the existing dungeons, as well as adding at least five new ones, and then I can always start tagging on new towns as well!
Thanks a ton, this stuff went VERY far in Polymorphable. Also, nice to see the uncropped versions in the expansion pack - I've been adapting your work to female sprites with more-or-less good results (the leather armor looks a little strange).
Fun so far! I entered the keep, and the key room doesn't have collisions defined for the walls. The storeroom also has a really funny collision layer. I've also run into a couple game crashes going into and out of the keep, getting stuck in walls. I should have it beat soon, very cool storytelling concept. Where'd you get the sword?
The dependencies are... short by a lot. I really want to play this game, but, first I had to install libavbin0, following the errors when I tried to sleep. Now the game just crashes at the end of what I assume is the first dream sequence, with no errors, just... the window disappears.
Basto - Thanks! We've known about this non-contiguous tileset error for a while now, but we hadn't heard of any ill effects. I guess this means we finally have a reason to try to fix it! If you enjoy it, keep checking out this thread and the base repo.
Gnudist - I've heard about that second hand. IIRC, it also applied to any work you did with those programs - so if you made an advertisement, you had to conspicuously credit EVERYONE who worked on that BSD - licensed program you made it in. CC- BY-SA is fortunately a much less onerous, since an AUTHORS file is just a couple more kb in your package.
I already grabbed two of your characters for NPCs for Polymorphable (I like the studentb and um, dark skin with blue hair, you gave her a name), and I'm incorporating your tanned and dark skins in as well. I'm tempted to just roll a d8 (manually) for every NPC I create, for all eight color/gender combos, to get a random distribution.
Can I convince you to do the tanned/dark sprites for more than just walking? There's no attack, cast, or swing frames, which limits their use in combat zones. Then I could just fold them into the rest.
A lot of the sprites that don't line up don't bother me too much, because since people have done their sprite sheets in different orders, I have to do each stance animation manually anyways, so I usually take that opportunity to clean them up.
I'll be sure to check out your repo later this week!
Check your actionbar... For some strange reason, if you overwrite an older version of Polymorphable and then start a new character, Swing doesn't default to your left mouse button. Check for that in your powers panel.
Oof, sorry about that! I think I definitely learned an important lesson during this contest: Start your Authors file early and update it obsessively, or you'll miss someone.
I'm glad you're enjoying the game, though! Hopefully it will be much extended sooner, rather than later. I may end up expanding some of the existing dungeons, as well as adding at least five new ones, and then I can always start tagging on new towns as well!
No new gameplay, but I did some work fleshing out Laurelia proper.
shirish, it also might just require a $sudo ./make.sh depending on your linux distro.
Thanks a ton, this stuff went VERY far in Polymorphable. Also, nice to see the uncropped versions in the expansion pack - I've been adapting your work to female sprites with more-or-less good results (the leather armor looks a little strange).
Thanks! I'll wait to finish AfterImage until after the weekend, then.
Fun so far! I entered the keep, and the key room doesn't have collisions defined for the walls. The storeroom also has a really funny collision layer. I've also run into a couple game crashes going into and out of the keep, getting stuck in walls. I should have it beat soon, very cool storytelling concept. Where'd you get the sword?
The dependencies are... short by a lot. I really want to play this game, but, first I had to install libavbin0, following the errors when I tried to sleep. Now the game just crashes at the end of what I assume is the first dream sequence, with no errors, just... the window disappears.
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