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Wednesday, August 15, 2012 - 07:39

Sweeeeeet!

Wednesday, August 15, 2012 - 07:36

Right, Surt - what I'm trying to figure out is whether or not games made with Game Maker are the opposite of copyleft.  From what I can find, it looks like a completely proprietary license for the program.  I don't know if that means one can make GPL'd games with it or not.

Wednesday, August 15, 2012 - 06:23

Do you have the source code so that I can compile it on Linux?

Tuesday, August 14, 2012 - 15:59

I am not a license expert, but Surt's work is GPL'd, which means you're free to use it, but the work it's used in will need to also be licensed with a GPL-compatible (open source) license.  As Helfox mentions, there are other game making tools out there that are more open source friendly.

Tuesday, August 14, 2012 - 15:38

Most of the licenses here are some sort of share-alike - is your game going to be open source?  Also, do you have a demo or screenshots of the current state?

Tuesday, August 14, 2012 - 07:53

And I'll bet having lady-orcs who are more prone to be battle-ready will encourage people to make more female battle armor!

Tuesday, August 14, 2012 - 07:28

Also, the Pirate Orc in particular makes me giggle!

Tuesday, August 14, 2012 - 07:28

Hey, if they're compatible with the male and female human sprites, we can just put them directly into those sheets!  Or maybe even into the skeleton layer for a Humanoid Monsters Sprite Sheet.  I am thinking of folding the skeletons into the Male Sprite Sheet (they work very well there).

Monday, August 13, 2012 - 08:38

I don't think it would be too much work to adapt most of Wulax's male sprite sheet armor to fit female sprites.  Ironically, one of the biggest weirdnesses is that the clothes are /too/ big in the chest when facing left/right - they need to be reduced a pixel or two for the female sprite's smaller frame  (see leather armor in Polymorphable).  The other big glitch happens around the 4th frame of casting, where the arms are at different heights.  Lastly, their legs are spaced a little differently - which is why I totally got lazy and gave Juggernaut form a skirt in Polymorphable.

Then again, if we get the female hairdos into the universal sprite sheet, it's entirely possible that just putting a "girl" hairdo onto a "male" sprite in armor will be enough to fool the eye (and our preconceptions).

Monday, August 13, 2012 - 08:13

I am neither a programmer nor an artist, Redshrike, and I know the limit of my Gimp abilities (in regards to LPC artwork) is to cut and paste sprite sheets into the correct co-ordinates, and use the Hue-Saturation sliders to change the color of hair and clothes.  

That being said, especially after reading Ursula LeGuin's various musings on the subject (See point #1 here:  http://www.ursulakleguin.com/SomeAssumptionsAboutFantasy.html and second page here: http://www.slate.com/articles/arts/culturebox/2004/12/a_whitewashed_eart... ) I feel compelled to make sure my characters aren't all white, and as madmarcel says, I hope that creating a universal sprite sheet will help encourage people to use a variety os skin tones - and maybe even put some more ladies in non-revealing plate armor along the way.

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