Mac users would just use their built in Unix terminal, and could use scp instead of SFTP, though Cyberduck is an excellent program for them. And TextWrangler instead of NotePad++. All free (beer).
Edit: Cyberduck is Libre as well. TextWrangler isn't but the people at BareBones make very good software.
They're really just the vanilla FLARE engine with the mods folder swapped out. If you want to play FLARE but have Polymorphable installed, they're going to share save directories and settings directories, so you'll want to go into Configuration, and make sure "core" is the only mod enabled.
Also, since it's vanilla FLARE engine, the titles won't be right, and bombs won't be functional.
Still, hopefully those of you with no experience compiling binaries will find these builds useful!
ilias87, try checking your configuration screen. You used to have flare 0.15 and 0.16 installed, so I'm worried about your mods settings. Make sure you have two mods (and only two mods) active: alphademo and fantasycore. If you can't even get as far as the configuration screen, try trashing your settings and restarting the game. Your settings are located in one of the following places:
In the configuration screen, make sure only fantasycore and alphademo are activated mods. 0.17 combined all the little mods into one big one, but your local settings file doesn't know that.
Also to remember: FLARE will generally be case sensitive - so there is a difference between Test1.txt and test1.txt
Check your filepaths against mine, and then run Polymorphable (or FLARE) from the command line. If it still crashes, show us the last line before the segmentation fault.
Mac users would just use their built in Unix terminal, and could use scp instead of SFTP, though Cyberduck is an excellent program for them. And TextWrangler instead of NotePad++. All free (beer).
Edit: Cyberduck is Libre as well. TextWrangler isn't but the people at BareBones make very good software.
I'm really tempted to use your stuff in a small test mod for FLARE. Depending on how it looks, I might try making something bigger!
Windows and OSX "builds!"
https://github.com/makrohn/polymorphable/downloads
They're really just the vanilla FLARE engine with the mods folder swapped out. If you want to play FLARE but have Polymorphable installed, they're going to share save directories and settings directories, so you'll want to go into Configuration, and make sure "core" is the only mod enabled.
Also, since it's vanilla FLARE engine, the titles won't be right, and bombs won't be functional.
Still, hopefully those of you with no experience compiling binaries will find these builds useful!
The male version: http://opengameart.org/content/lpc-medieval-fantasy-character-sprites
ilias87, try checking your configuration screen. You used to have flare 0.15 and 0.16 installed, so I'm worried about your mods settings. Make sure you have two mods (and only two mods) active: alphademo and fantasycore. If you can't even get as far as the configuration screen, try trashing your settings and restarting the game. Your settings are located in one of the following places:
$XDG_CONFIG_HOME/flare
$HOME/.config/flare
./config
In the configuration screen, make sure only fantasycore and alphademo are activated mods. 0.17 combined all the little mods into one big one, but your local settings file doesn't know that.
I expanded all of the skin colors to combat poses today! Check out the Universal Sprite Sheet repo!
Added to the Universal Sprite Sheet!
I am working on a dry-run set of documentation and full conversion mod tutorial, and this entire example will help! I'm glad I was able to assist.
Well, it worked for me.
Here's my filepaths:
mods/core/images/tilesets/t1.png
mods/core/maps/test1.txt
mods/core/tilesetdefs/t1.txt
Also to remember: FLARE will generally be case sensitive - so there is a difference between Test1.txt and test1.txt
Check your filepaths against mine, and then run Polymorphable (or FLARE) from the command line. If it still crashes, show us the last line before the segmentation fault.
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