If you're getting an unknown destination error, I'd double-check the [event] in laurelia.txt to confirm that the inermap line says "intermap=test1.txt,3,3" I sometimes forget the .txt.
When you create a new map, make sure that you add your tiled_collision layer first, THEN your real tileset. Glancing at your map, I notice, for example, that your collision layer has a bunch of 19's in it, which isn't a valid collision value. You tileset def file properly starts at 16, but there's a bunch of 7's, 8's, and 9's in your background layer.
It's difficult to rectify in Tiled, but you can easily open your .tmx file in a text editor, and near the top, find where it says something like:
And make sure that for tiled_collision, firstgid=1, and for the other one (t1) firstgid=16. Once those are corrected, reopen the .tmx in Tiled and re-export it to mods/yourmod/maps/test1.txt
And, of course, you should make sure to have your tilesetdef placed in mods/yourmod/tilesetdefs/t1.txt, and the t1.png in mods/yourmod/images/tilesets/t1.png
flare-game has all the files necessary to run the game. It sounds like, though, you have a bad mods.txt files (located in flare/mods/). I'd check that, or check the mods you have activated in your in-game configuration screen.
@MoikMellah - Sadly, I the download link seems to be broken for DT1.1, but it could just be the firewall at work (it bans 99% of FTP sites). I'll have to try again when I get home.
@Nushio - nice work on the wallpaper and promo material! I couldn't find the repo for Source of Tales (probably due to the rename), so it's good to have that bookmarked now. I also need to find someone to play Bright Flame Tactics with... Maybe I'll convince my own brother to play with me soon.
Has anyone seen hide or hair of additional work on Defense of the Ancient One? I am tempted to look into content creation for it, hopefully it's easy.
I'd found the repo for the Xenos engine, but I couldn't find one for Dungeon Tactics - do you know if he has a repo somewhere so I can compile 1.1 for Linux?
If you're still having trouble, paste the [event] from your laurelia.txt and your full test1.tmx
If you're getting an unknown destination error, I'd double-check the [event] in laurelia.txt to confirm that the inermap line says "intermap=test1.txt,3,3" I sometimes forget the .txt.
When you create a new map, make sure that you add your tiled_collision layer first, THEN your real tileset. Glancing at your map, I notice, for example, that your collision layer has a bunch of 19's in it, which isn't a valid collision value. You tileset def file properly starts at 16, but there's a bunch of 7's, 8's, and 9's in your background layer.
It's difficult to rectify in Tiled, but you can easily open your .tmx file in a text editor, and near the top, find where it says something like:
"<tileset firstgid="1" name="tiled_collision" tilewidth="32" tileheight="32">
<image source="tiled_collision.png" width="480" height="32"/>"
And make sure that for tiled_collision, firstgid=1, and for the other one (t1) firstgid=16. Once those are corrected, reopen the .tmx in Tiled and re-export it to mods/yourmod/maps/test1.txt
And, of course, you should make sure to have your tilesetdef placed in mods/yourmod/tilesetdefs/t1.txt, and the t1.png in mods/yourmod/images/tilesets/t1.png
flare-game has all the files necessary to run the game. It sounds like, though, you have a bad mods.txt files (located in flare/mods/). I'd check that, or check the mods you have activated in your in-game configuration screen.
@MoikMellah - Sadly, I the download link seems to be broken for DT1.1, but it could just be the firewall at work (it bans 99% of FTP sites). I'll have to try again when I get home.
@Nushio - nice work on the wallpaper and promo material! I couldn't find the repo for Source of Tales (probably due to the rename), so it's good to have that bookmarked now. I also need to find someone to play Bright Flame Tactics with... Maybe I'll convince my own brother to play with me soon.
Has anyone seen hide or hair of additional work on Defense of the Ancient One? I am tempted to look into content creation for it, hopefully it's easy.
I'd found the repo for the Xenos engine, but I couldn't find one for Dungeon Tactics - do you know if he has a repo somewhere so I can compile 1.1 for Linux?
New, much smaller repo (55MiB instead of ~350MiB) is located at https://github.com/makrohn/polymorphable
It's also now part of the FLARE network graph. This is the new place to get the latest and greatest!
Ahahaha. I'm staying home.
Can a moderator delete harryp22's comment? I'm pretty sure that's nonsensical spam.
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